Difference between revisions of "User:Harakoni/RangedQuality"
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Line 15: | Line 15: | ||
!Damage | !Damage | ||
!AP | !AP | ||
+ | !Range | ||
!Accuracy<br/>(Touch) | !Accuracy<br/>(Touch) | ||
!Accuracy<br/>(Short) | !Accuracy<br/>(Short) | ||
Line 31: | Line 32: | ||
| {{ #expr: 1.0*{{#var:damage|}} round 2}} | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}% | ||
Line 51: | Line 53: | ||
| {{ #expr: 1.0*{{#var:damage|}} round 2}} | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}% | ||
Line 70: | Line 73: | ||
| {{ #expr: 1.0*{{#var:damage|}} round 2}} | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}% | ||
Line 89: | Line 93: | ||
| {{ #expr: 1.0*{{#var:damage|}} round 2}} | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}% | ||
Line 108: | Line 113: | ||
| {{ #expr: 1.0*{{#var:damage|}} round 2}} | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}% | ||
Line 127: | Line 133: | ||
| {{ #expr: 1.25*{{#var:damage|}} round 2}} | | {{ #expr: 1.25*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.25*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.25*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}% | ||
Line 146: | Line 153: | ||
| {{ #expr: 1.5*{{#var:damage|}} round 2}} | | {{ #expr: 1.5*{{#var:damage|}} round 2}} | ||
| {{ #expr: 1.5*{{#var:avgAP|}} round 2}}% | | {{ #expr: 1.5*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#var:range|}} | ||
| {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}% | ||
| {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}% | | {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}% |
Revision as of 04:45, 11 October 2020
Quality | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Awful Charge rifle | 15 | 35% | 25.9 | 44% | 51% | 44% | 36% | 13.24 | 5.83 | 6.75 | 5.83 | - | 505 | |
Poor Charge rifle | 15 | 35% | 25.9 | 50% | 58% | 50% | 41% | 13.24 | 6.62 | 7.68 | 6.62 | - | 380 | |
Normal Charge rifle | 15 | 35% | 25.9 | 55% | 64% | 55% | 45% | 13.24 | 7.28 | 8.47 | 7.28 | - | 380 | |
Good Charge rifle | 15 | 35% | 25.9 | 61% | 70% | 61% | 50% | 13.24 | 8.08 | 9.27 | 8.08 | - | 475 | |
Excellent Charge rifle | 15 | 35% | 25.9 | 66% | 77% | 66% | 54% | 13.24 | 8.74 | 10.19 | 8.74 | - | 710 | |
Masterwork Charge rifle | 18.75 | 43.75% | 25.9 | 74% | 86% | 74% | 61% | 16.55 | 12.25 | 14.23 | 12.25 | - | 1775 | |
Legendary Charge rifle | 22.5 | 52.5% | 25.9 | 83% | 96% | 83% | 68% | 19.86 | 16.48 | 19.07 | 16.48 | - | 4775 |