Difference between revisions of "User:Harakoni/RangedQuality"

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Line 15: Line 15:
 
!Damage
 
!Damage
 
!AP
 
!AP
 +
!Range
 
!Accuracy<br/>(Touch)  
 
!Accuracy<br/>(Touch)  
 
!Accuracy<br/>(Short)  
 
!Accuracy<br/>(Short)  
Line 31: Line 32:
 
|  {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
|  {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
|  {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 
|  {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%
Line 51: Line 53:
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%
Line 70: Line 73:
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%
Line 89: Line 93:
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%
Line 108: Line 113:
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%
Line 127: Line 133:
 
| {{ #expr: 1.25*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.25*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%
Line 146: Line 153:
 
| {{ #expr: 1.5*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.5*{{#var:damage|}} round 2}}
 
| {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%
 
| {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%
 +
| {{#var:range|}}
 
| {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}%
 
| {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}%

Revision as of 04:45, 11 October 2020






Quality Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
Charge rifle Awful Charge rifle 15 35% 25.9 44% 51% 44% 36% 13.24 5.83 6.75 5.83 - Silver 505
Charge rifle Poor Charge rifle 15 35% 25.9 50% 58% 50% 41% 13.24 6.62 7.68 6.62 - Silver 380
Charge rifle Normal Charge rifle 15 35% 25.9 55% 64% 55% 45% 13.24 7.28 8.47 7.28 - Silver 380
Charge rifle Good Charge rifle 15 35% 25.9 61% 70% 61% 50% 13.24 8.08 9.27 8.08 - Silver 475
Charge rifle Excellent Charge rifle 15 35% 25.9 66% 77% 66% 54% 13.24 8.74 10.19 8.74 - Silver 710
Charge rifle Masterwork Charge rifle 18.75 43.75% 25.9 74% 86% 74% 61% 16.55 12.25 14.23 12.25 - Silver 1775
Charge rifle Legendary Charge rifle 22.5 52.5% 25.9 83% 96% 83% 68% 19.86 16.48 19.07 16.48 - Silver 4775