Difference between revisions of "Thoughts/Memory Misc"
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Revision as of 15:09, 14 November 2020
Main article: Thoughts
Thought | Caption | Mood Effect | Expiration time (days) | Stack Limit | Stacking Multiplier |
---|---|---|---|---|---|
Ate without table | I had to eat a meal off the ground. Can't we get a table around here? | -3 | 1 | 1 | N/A |
Disturbed sleep | I was disturbed during sleep by people moving around nearby. A private room would solve this. | -1 | 1 | 3 | 1 |
Initial optimism | It's a tough situation, but I'm excited to be founding a new settlement. | +10 | 8 | 1 | N/A |
Initial hope | I'm getting used to this, but it's still an exciting new situation. I hope this works out... | +5 | 8 | 1 | N/A |
Slept outside | I had to sleep outdoors without any protection from the elements. | -4 | 1 | 1 | N/A |
Slept on ground | I had to sleep on the ground like an animal. | -4 | 1 | 1 | N/A |
Slept in the cold | I had to sleep in the cold. We really need some heaters. | -4 | 1 | 1 | N/A |
Slept in the heat | I had to sleep in unbearable heat. Can't we have air conditioning? | -4 | 1 | 1 | N/A |
A prisoner was sold | This colony sold a prisoner into slavery. That's a worrying thought. Nullifying traits: Psychopath |
-5 | 4 | 5 | 1 |
Freed from slaver | I have been freed from slavery. I'm so thankful! | +15 | 20 | 1 | N/A |
Prisoner released | We released a healthy prisoner. It feels good to know we even treat prisoners well. Nullifying traits: Psychopath |
+2 | 6 | 5 | 1 |
Someone's organ harvested | The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice. Nullifying traits: Psychopath, Bloodlust |
-5 | 8 | 5 | 0.75 |
Colonist's organ harvested | Someone took body parts from a colonist. It's horrible, breaking someone down for parts when they have no choice. Nullifying traits: Psychopath, Bloodlust |
-5 | 7.5 | 5 | 0.75 |
My organ harvested | The colony harvested body parts from me! They're breaking me down like an old engine! | -30 | 8 | 5 | 1 |
Was imprisoned | The colony had me in jail for a while, like a caged animal. | -10 | 6 | 1 | N/A |
Catharsis | It felt good to finally unbottle my feelings. | +40 | 3 | 5 | 1 |
Nuzzled | A cute animal nuzzled me. Nullifying traits: Psychopath |
+4 | 1 | 3 | 0.5 |
Buried in sarcophagus | This colony buried someone in an ornamented sarcophagus. May their soul rest in peace. | +4 | 8 | 4 | 0.5 |
Soaking wet | I'm soaking wet. | -3 | 0.1 | 1 | N/A |
I butchered humanlike | I butchered someone up like an animal. Nullifying traits: Psychopath, Bloodlust, Cannibal |
-6 | 6 | 10 | 0.75 |
We butchered humanlike | We butchered someone up like an animal. Nullifying traits: Psychopath, Bloodlust, Cannibal |
-6 | 6 | 1 | N/A |
Observed corpse | I saw a dead body laying on the ground. It was disturbing. Nullifying traits: Psychopath, Bloodlust, Cannibal |
-4 | 0.5 | 3 | 0.5 |
Observed rotting corpse | I saw a rotting corpse laying on the ground. It was disgusting. Nullifying traits: Bloodlust |
-6 | 0.5 | 5 | 0.5 |
Witnessed ally's death | I saw one of my people die. They were alive one moment, and dead the next. Nullifying traits: Psychopath, Bloodlust |
-5 | 1 | 5 | 1 |
Witnessed outsider's death | I saw someone die. They were alive one moment, and dead the next. Nullifying traits: Psychopath, Bloodlust |
-3 | 1 | 1 | N/A |
Witnessed family member's death | I saw a member of my family die. My own flesh and blood... Nullifying traits: Psychopath, Bloodlust |
-6 | 6 | 1 | N/A |
Witnessed death with bloodlust | I saw someone die! That was intense! Applicable traits: Bloodlust |
+8 | 4 | 5 | 1 |
Killed someone | I killed someone! What a rush! Applicable traits: Bloodlust |
+12 | 4 | 5 | 1 |
Defeated faction leader | They were leading efforts to destroy us, and I took them down! | +10 | 6 | 5 | 1 |
Defeated mech cluster | Blood beats metal, you damn machines! | +4 | 10 | 5 | 1 |
Colonist banished | We just banished someone. I hope they'll make it, but I'm worried. Nullifying traits: Psychopath |
-3 | 6 | 5 | 1 |
Colonist banished to die | We banished someone in such a way that there's almost no way they'll survive. Nullifying traits: Psychopath |
-6 | 6 | 5 | 1 |
Prisoner banished to die | We banished a prisoner in such a way that there's almost no way they'll survive. Nullifying traits: Psychopath |
-4 | 6 | 5 | 1 |
Bonded animal <Name> banished | My bonded animal was banished! Nullifying traits: Psychopath |
-6 | 6 | 5 | 1 |
Colonist abandoned | We just left someone behind. I hope they'll make it, but I'm worried. Nullifying traits: Psychopath |
-3 | 6 | 5 | 0.25 |
Failed to rescue <name> | We had a chance to rescue my relative, and failed. I could have helped! | -18 | 30 | 5 | 1 |
Rescued <name> | We rescued one of my relatives. Finally, I can breathe a sigh of relief. | 18 | 30 | 5 | 1 |
Rescued | I was rescued! I almost thought I was done for back there. I'm so thankful. | 18 | 30 | 5 | 1 |
On duty | I have a job to do. | +12 | 15 | 1 | N/A |