Difference between revisions of "Version/0.0.245"
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===Changes=== | ===Changes=== | ||
− | * Plants and such no longer cover bullets as well as sandbags. | + | * [[Plants]] and such no longer cover bullets as well as sandbags. |
− | * Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. | + | * [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. |
* R-4 [[charge rifle]] now has a unique sound. | * R-4 [[charge rifle]] now has a unique sound. | ||
* [[Weather]] (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | * [[Weather]] (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | ||
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* Rebalanced shooting and melee to make skill more important. | * Rebalanced shooting and melee to make skill more important. | ||
* Drafted colonists no longer interrupt when melee attacked. | * Drafted colonists no longer interrupt when melee attacked. | ||
− | * Traders are now rarer but carry more goods. | + | * [[Traders]] are now rarer but carry more goods. |
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | * Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
* Smoothed out and softened how AI Storytellers handle colony population. | * Smoothed out and softened how AI Storytellers handle colony population. | ||
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* Levels now cap at 20 (as designed). | * Levels now cap at 20 (as designed). | ||
* Added max selection size and max drag designate size. | * Added max selection size and max drag designate size. | ||
− | * Added raiders: sniper squad and mercenary squad. | + | * Added [[raiders]]: sniper squad and mercenary squad. |
− | * Some electrical devices now short-circuit and cause fires if left out in the rain while running. | + | * Some electrical devices now [[EventsEvents#Zzztt...|short-circuit]] and cause fires if left out in the rain while running. |
* Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
− | * Added skills (which do nothing yet): cooking, medicine, artistic, crafting | + | * Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting |
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
* Added credits screen. | * Added credits screen. |
Revision as of 23:45, 20 November 2020
Previous Version: Version/0.0.232 Released on: 17 October 2013 |
Next Version: Version/0.0.250 Released on: 4 November 2013 |
Released on: 30 October 2013
This version was released on: October 29, 2013
Changes
Changes
- Plants and such no longer cover bullets as well as sandbags.
- Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
- R-4 charge rifle now has a unique sound.
- Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
- Hid the trait system to avoid confusion (since traits do nothing).
- All weapons now have unique graphics.
- Rewrote storage square management system to use the generalized work reservation manager.
- Fast-forwarding is disabled during combat where you are under attack.
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
- Power connectors report power net status.
- You can now dump meals in dumping areas.
- You can now click on names in the overview to center on the colonist.
- Overview now displays health of wounded colonists.
New Content
- Added map size adjustment in an advanced menu at game start.
- You can now prioritize colonists’ tasks individually.
- Levels now cap at 20 (as designed).
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
Bug Fixes
- Various bugfixes and balance adjustments.