Difference between revisions of "Saturation"

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(→‎Levels of Saturation: Changed the wording, because malnutrition is inflicted to most, if not all animals and humans. Also added note about animal production while starving.)
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==Levels of Saturation==
 
==Levels of Saturation==
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their [[Thoughts]].
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Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their [[Thoughts]].
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The saturation level boundaries are indicated by small notches on the "Food" bar in the [[Needs]] tab of eating pawns.
  
 
For humanoids, the saturation levels are as follows:
 
For humanoids, the saturation levels are as follows:
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Speed of animal production (wool, milk, eggs or chemfuel) is dependent on the saturation level. Production is halved, when animal becomes hungry, one third of the normal rate when urgently hungry and completely stopped when starving.
  
 
Saturation caps at 100.
 
Saturation caps at 100.
  
When Saturation is at 0, pawns enter [[Malnutrition]], with effects depending on severity (time went without food).
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When the Saturation reaches 0, the effects of [[malnutrition]] start setting in, with effects depending on severity (time went without food).
  
 
==Saturation Changes==
 
==Saturation Changes==

Revision as of 21:18, 27 February 2021

Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.

Levels of Saturation

Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts. The saturation level boundaries are indicated by small notches on the "Food" bar in the Needs tab of eating pawns.

For humanoids, the saturation levels are as follows:

Label Saturation Mood modifier
Fed Greater than 25 none
Hungry 12.5 to 25 -8
Urgently Hungry 0 to 12.5 -14
Starving 0 -22

Speed of animal production (wool, milk, eggs or chemfuel) is dependent on the saturation level. Production is halved, when animal becomes hungry, one third of the normal rate when urgently hungry and completely stopped when starving.

Saturation caps at 100.

When the Saturation reaches 0, the effects of malnutrition start setting in, with effects depending on severity (time went without food).

Saturation Changes

Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation and modifiers on their hunger rate.

Saturation Change per hour Change per day
Fed -6.67 -160
Hungry -3.33 -80
Urgently Hungry -1.67 -40

Starving

Once a character is starving, they will become Malnourished at a pace of 2% malnutrition per hour.