Difference between revisions of "Train Animal Chance"

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{{Stat
+
{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = The base chance this person will make progress training an animal on a given attempt.\n\nThe actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.
+
| description = The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.
 
}}
 
}}
  
 
==Factors==
 
==Factors==
 
* [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
 
* [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]]
 
 
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 +
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]]
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.

Revision as of 12:29, 1 March 2021

Train Animal Chance is a stat: The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. Its default value is 100%.

Factors

  • Animals: 10% plus 5% per skill level.
  • Talking: 70% importance, 20% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%
  • Manipulation: 50% importance, 20% allowed defect. Max 100%
  • Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.