Difference between revisions of "Medical Tend Speed"
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m (Harakoni moved page Medical tend speed to Medical Tend Speed: Maintain naming scheme with other Stats) |
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Line 1: | Line 1: | ||
− | {{Stat | + | {{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
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==Factors== | ==Factors== | ||
− | + | * [[Skills#Medicine|Medicine]][[Skill::Medicine| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | |
− | * [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit |
Revision as of 11:18, 5 March 2021
Medical Tend Speed is a stat: Speed at which the character tends to wounds and illnesses. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
- Manipulation: 100% importance, No max
- Sight: 80% importance, 130% limit