Difference between revisions of "Damage Types"

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{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Name !! Label !! Armor Category !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration
+
! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration
 
|-
 
|-
 
! Cut  
 
! Cut  
| cut || | Piercing || | {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | -
+
| cut || | Sharp || 0% - 10% || {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | -
 
|-
 
|-
 
! Crush  
 
! Crush  
| crush || | Blunt || | {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | -
+
| crush || | Blunt || 40% - 100% || {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | -
 
|-
 
|-
 
! Blunt
 
! Blunt
| blunt || | Blunt || | {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | -
+
| blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | -
 
|-
 
|-
 
! Stab
 
! Stab
| stab || | Piercing || | {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | -
+
| stab || | Sharp || 40% - 100% || {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | -
 
|-
 
|-
 
! Bullet
 
! Bullet
| bullet || | Piercing || | {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | -
+
| bullet || | Sharp || 0% - 70% || {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | -
 
|-
 
|-
 
! Arrow
 
! Arrow
| arrow || | Piercing || | {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | -
+
| arrow || | Sharp || 0% - 70% || {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | -
 
|-
 
|-
 
! Scratch
 
! Scratch
| scratch || | Piercing || | {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | -
+
| scratch || | Sharp || 0% - 70% || {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | -
 
|-
 
|-
 
! Bite
 
! Bite
| bite || | Piercing || | {0} has been bitten to death. || | Bite || | Bite || |  Crack || | true || | false || |  -
+
| bite || | Sharp ||  0% - 10% || {0} has been bitten to death. || | Bite || | Bite || |  Crack || | true || | false || |  -
 
|-
 
|-
 
! Bomb  
 
! Bomb  
|bomb || | Piercing || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | -
+
|bomb || | Sharp ||? || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | -
 
|-
 
|-
 
! Flame
 
! Flame
| flame || | Heat || | {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | -
+
| flame || | Heat || ? ||| {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | -
 
|-
 
|-
 
! Frostbite
 
! Frostbite
| frostbite || | Heat || | {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | -
+
| frostbite || | - || ? ||| {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | -
 
|-
 
|-
 
! Surgical Cut
 
! Surgical Cut
| surgical cut || | - || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | -
+
| surgical cut || | - || ? || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | -
 
|-
 
|-
 
! Execution Cut
 
! Execution Cut
| execution cut || | - || | {0} has been executed. || | Cut || | Cut || | Cut || | false || | false || | -
+
| execution cut || | - || - ||| {0} has been executed by cutting. || | Cut || | Cut || | Cut || | false || | false || | -
 
|-
 
|-
 
! [[EMP]] <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref>
 
! [[EMP]] <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref>
| - || | - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref>
+
| - || | - || - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref>
 
|-
 
|-
 
! Stun <ref name="stun"/>
 
! Stun <ref name="stun"/>
| - || | - || | {0} has been stunned to death.  || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref>
+
| - || | - || - ||| {0} has been stunned to death.  || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref>
 
|-
 
|-
 
|}
 
|}
  
 
<references/>
 
<references/>
 +
 +
overkillPctToDestroyPart
 +
cutExtraTargetsCurve
 +
cutCleaveBonus
 +
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 10:20, 16 March 2021

A table of the default damage types for RimWorld damage. Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.

Name Label Armor Category overkillPctToDestroyPart[1] Death Message[2] General Injury Skin Injury Solid Injury Harms Outer Layers[3] Affects shields Stun duration
Cut cut Sharp 0% - 10% {0} has been cut to death. Cut Cut Crack true false -
Crush crush Blunt 40% - 100% {0} has been crushed to death. Crush Cut Crack true true -
Blunt blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Stab stab Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
Bullet bullet Sharp 0% - 70% {0} has been shot to death. Gunshot Gunshot Gunshot true true -
Arrow arrow Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
Scratch scratch Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
Bite bite Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
Bomb bomb Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
Flame flame Heat ? {0} has burned to death. Burn Burn Burn false[4] false -
Frostbite frostbite - ? {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false -
Surgical Cut surgical cut - ? {0} has died during surgery. - - - false[5] false -
Execution Cut execution cut - - {0} has been executed by cutting. Cut Cut Cut false false -
EMP [6] - - - {0} has been EMPed to death. - - - true true 0.25 s [7] [8]
Stun [6] - - - {0} has been stunned to death. - - - false true 0.33 s [7]
  1. Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Able to remove organs without harming outer body parts.
  6. 6.0 6.1 Does not deal physical damage so does not show up on body parts.
  7. 7.0 7.1 Per point of damage.
  8. Only applies to mechanoids or turrets.

overkillPctToDestroyPart cutExtraTargetsCurve cutCleaveBonus