Difference between revisions of "Damage per Second"
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This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ( | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1) }} |
+ | Where | ||
+ | |||
+ | {{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}} | ||
+ | |||
===Real DPS=== | ===Real DPS=== | ||
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. |
Revision as of 13:44, 23 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1)
Where
Burst Ticks = 3600 ÷ Fire Rate
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.