Difference between revisions of "Damage per Second"
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This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }} |
− | Where | + | Where: |
− | {{math| | + | {{math|Burst Time {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}<Br>'''OR'''<Br>Burst Time {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} |
Charge Rifle Example: | Charge Rifle Example: |
Revision as of 02:37, 27 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)
Where:
Burst Time = 60 ÷ Fire Rate (RPM)
OR
Burst Time = Burst Ticks (Ticks) ÷ 60
Charge Rifle Example:
Max DPS = (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) = 13.24
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.