Difference between revisions of "Damage per Second"
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This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }} | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }} |
Where: | Where: | ||
{{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}<Br>'''OR'''<Br>Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} | {{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}<Br>'''OR'''<Br>Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} | ||
− | Charge | + | [[Charge rifle]] example: <br> |
− | + | '''{{math|Max DPS {{=}} (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) {{=}} 13.24}}''' | |
− | {{math | ||
===Real DPS=== | ===Real DPS=== |
Revision as of 02:44, 27 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)
Where:
Burst Time (secs) = 60 ÷ Fire Rate (RPM)
OR
Burst Time (secs) = Burst Ticks (Ticks) ÷ 60
Charge rifle example:
Max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.