Difference between revisions of "Damage per Second"
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'''OR''' | '''OR''' | ||
* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} | * Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} | ||
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+ | For example: | ||
{| class="wikitable" | {| class="wikitable" | ||
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− | | | + | |{{math| [[Charge rifle]] max DPS {{=}} (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) {{=}} 13.24}} |
|} | |} | ||
Revision as of 02:54, 27 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)
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Where:
- Burst Time (secs) = 60 ÷ Fire Rate (RPM)
OR
- Burst Time (secs) = Burst Ticks (Ticks) ÷ 60
For example:
Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24 |
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
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Numbers are rounded to two decimal places for readability.