Difference between revisions of "Damage Types"

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<includeonly>{{Main|Damage Types}}
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Damage is split into many different types, with different descriptors, effects on different targets and default stats.
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<includeonly>{{Main|Damage Types}}</includeonly>
</includeonly>
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Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with [[Health Difficulties|health difficulties]].
<noinclude>{{Stub}} A table of the default damage types for RimWorld damage. </noinclude>Not to be confused with [[Health Difficulties|health difficulties]]. These provide the armor categories and death messages for injuries.
 
 
 
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration
 
! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration

Revision as of 04:54, 28 July 2021

Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.

Name Label Armor Category overkillPctToDestroyPart[1] Death Message[2] General Injury Skin Injury Solid Injury Harms Outer Layers[3] Affects shields Stun duration
Cut cut Sharp 0% - 10% {0} has been cut to death. Cut Cut Crack true false -
Crush crush Blunt 40% - 100% {0} has been crushed to death. Crush Cut Crack true true -
Blunt blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Demolish blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Stab stab Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
Bullet bullet Sharp 0% - 70% {0} has been shot to death. Gunshot Gunshot Gunshot true true -
Arrow arrow Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
Scratch scratch Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
Bite bite Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
Bomb bomb Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
BombSuper bomb Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
Flame flame Heat ? {0} has burned to death. Burn Burn Burn false[4] false -
Thump thump Sharp ? {0} has ?? Crush Crush Crack ?? ?? -
Frostbite frostbite - ? {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false -
Surgical cut surgical cut - ? {0} has died during surgery. - - - false[5] false -
Execution cut execution cut - - {0} has been executed by cutting. Cut Cut Cut false false -
EMP [6] - - - {0} has been EMPed to death. - - - true true 0.25 s [7] [8]
Stun [6] - - - {0} has been stunned to death. - - - false true 0.33 s [7]
  1. Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Able to remove organs without harming outer body parts.
  6. 6.0 6.1 Does not deal physical damage so does not show up on body parts.
  7. 7.0 7.1 Per point of damage.
  8. Only applies to mechanoids or turrets.

Thump

Thump damage is done by Thump cannon, and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste Dispensors, 7.5x to passable buildings such as armchairs. Additionally, Walls specifically have an additional 4x multiplier, stacking with the previous 15x, for a total of 60x damage.

Bomb

Bomb damage is done by a variety of explosive weapons and is additionally effective against buildings. The default damage is 50, with 0.1 AP multiplier, and a default stopping power of 0.5. It does 4x Damage to Plants and to impassable buildings such as Nutrient Paste Dispensors and 2x to passable buildings such as armchairs. Additionally, Walls specifically have an additional 2x multiplier, stacking with the previous 4x, for a total of 8x damage.

Demolish

Demolish damage is done by breach axes and is additionally effective against buildings. It does 10x Damage to buildings, but it otherwise identical to Blunt damage.