Difference between revisions of "Major archotech structure"
(Gauranlen trees are not immune to its pulse.) |
(Added area and size description to the Archotech Eminations debuff. I'm not sure I got the image upload to work correctly.) |
||
Line 14: | Line 14: | ||
'''Major archotech structure''' is a structure added by the [[Ideology DLC]]. It acts as an intermittent towards the endquest '''The Archonexus'''. | '''Major archotech structure''' is a structure added by the [[Ideology DLC]]. It acts as an intermittent towards the endquest '''The Archonexus'''. | ||
==Summary== | ==Summary== | ||
− | The structure is designed as an ancient, yet pristine building from eons ago. Every {{ticks|6000}} it emits a pulse that damages and kills any plants (Excluding [[Anima tree|Anima]] trees) by 10 HP within 32 tile radius. It also frequently spawns anima grass (up to 35) in its place (highest chance at 24 tiles) which is unfazed by the pulses | + | The structure is designed as an ancient, yet pristine building from eons ago. Every {{ticks|6000}} it emits a pulse that damages and kills any plants (Excluding [[Anima tree|Anima]] trees) by 10 HP within 32 tile radius. It also frequently spawns anima grass (up to 35) in its place (highest chance at 24 tiles) which is unfazed by the pulses. |
A Major Archotech Structure is always surrounded by 4 [[Archotech tower]]s (6 at the third map) at the start of the new map. It is invulnerable to any form of attack and cannot be destroyed by any means, and functions as a requirement for the player to advance through the said quest by sending a pawn to study it (2,100 progress is needed) | A Major Archotech Structure is always surrounded by 4 [[Archotech tower]]s (6 at the third map) at the start of the new map. It is invulnerable to any form of attack and cannot be destroyed by any means, and functions as a requirement for the player to advance through the said quest by sending a pawn to study it (2,100 progress is needed) | ||
+ | |||
+ | ==Archotech Emanation== | ||
+ | Colonist standing nearby that are not psychically deaf will be affected by a -5 "Archotech Emanation" mood debuff as long as they stand close to it. The area affected is an octagon 27 tiles plus one extra tile in each cardinal direction: | ||
+ | [[File:ArchotechEmination.png|frameless]] | ||
+ | |||
+ | Contrary to the description, it does not harm creatures that stands near it nor does it affect their mood even if their psychic sensitivity is at its highest. | ||
==Version History== | ==Version History== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} |
Revision as of 14:48, 23 August 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Major archotech structure
A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.
Base Stats
- Type
- Misc
Building
- Size
- 7 × 7
- Placeable
- No
Major archotech structure is a structure added by the Ideology DLC. It acts as an intermittent towards the endquest The Archonexus.
Summary
The structure is designed as an ancient, yet pristine building from eons ago. Every 6,000 ticks (1.67 mins) it emits a pulse that damages and kills any plants (Excluding Anima trees) by 10 HP within 32 tile radius. It also frequently spawns anima grass (up to 35) in its place (highest chance at 24 tiles) which is unfazed by the pulses.
A Major Archotech Structure is always surrounded by 4 Archotech towers (6 at the third map) at the start of the new map. It is invulnerable to any form of attack and cannot be destroyed by any means, and functions as a requirement for the player to advance through the said quest by sending a pawn to study it (2,100 progress is needed)
Archotech Emanation
Colonist standing nearby that are not psychically deaf will be affected by a -5 "Archotech Emanation" mood debuff as long as they stand close to it. The area affected is an octagon 27 tiles plus one extra tile in each cardinal direction: File:ArchotechEmination.png
Contrary to the description, it does not harm creatures that stands near it nor does it affect their mood even if their psychic sensitivity is at its highest.
Version History
- Ideology DLC Release - Added.