Difference between revisions of "Template:Rest Effectiveness Quality Table"
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Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
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− | <includeonly>< | + | <includeonly><!-- |
+ | |||
+ | VARIABLES | ||
+ | -->{{#vardefine:name | {{{1| {{PAGENAME}} }}} }}<!-- | ||
+ | -->{{#vardefine:hasQuality | {{Q|{{#var:name}}|Has Quality}} }}<!-- | ||
+ | -->{{#vardefine:stony | {{#pos:{{Q|{{#var:name}}|Stuff Tags}}|Stony}} }}<!-- | ||
+ | -->{{#vardefine:baseresteffectiveness | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!-- | ||
+ | -->{{#vardefine:restRate | {{#expr:(((1/((150/60000)*(24/10.5)))*150)/2500)}} }}<!-- See [[Rest#Positive]] for an explanation of the formula | ||
+ | |||
+ | TABLE | ||
+ | --><div><li style="display:inline-table;"> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! {{#if: {{#pos:{{Q|{{#var: name}}|Stuff Tags}}|Stony}}|Material| | + | ! {{#if: {{#pos:{{Q|{{#var:name}}|Stuff Tags}}|Stony}}|Material| {{#ifeq: {{#var:hasQuality}} | true | Quality | colspan="3" {{!}} {{#var:name}} }} }} |
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | ! | + | ! Awful |
− | ! | + | ! Poor |
− | ! | + | ! Normal |
− | ! | + | ! Good |
− | ! | + | ! Excellent |
− | ! | + | ! Masterwork |
+ | ! Legendary}} | ||
|- | |- | ||
− | ! {{#if: | + | ! {{#if: {{#var:stony}}|Non-Stone and Jade|[[Rest effectiveness]]}} |
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.86|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.86) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.92|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.92) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}} |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}} ) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.08|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.08) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.14|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.14) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.25|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.25) round 2}} h) | |
− | {{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}| | + | {{!}} {{%|{{#var:baseresteffectiveness}}*1.6 |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*1.6 ) round 2}} h) |
− | <tr> | + | | {{!}} {{%|{{#var:baseresteffectiveness}} |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}} ) round 2}} h)}} |
− | <th> <small>+ [[Sleep accelerator]]</small> | + | {{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> |
− | < | + | <th> <small>{{#if: {{#var:stony}}|Non-Stone and Jade<br/>}}+ [[Sleep accelerator]] {{IdeologyIcon}}</small> </th> |
− | + | {{#ifeq: {{#var:hasQuality}} | true | | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*0.86|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.86) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*0.92|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*0.92) round 2}} h) | |
− | + | {{!}} {{%| {{#var:baseresteffectiveness}}+0.35 |0}} <br/>({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}+0.35 ) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.08|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.08) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.14|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.14) round 2}} h) | |
+ | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.25|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.25) round 2}} h) | ||
+ | {{!}} {{%|({{#var:baseresteffectiveness}}+0.35)*1.6 |0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}+0.35)*1.6 ) round 2}} h) | ||
+ | | {{!}} {{%| {{#var:baseresteffectiveness}}+0.35 |0}} <br/>({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}+0.35 ) round 2}} h)}} | ||
</tr> | </tr> | ||
− | }} | + | }}{{#if: {{#var:stony}}|<tr> |
− | {{#if: | + | <th> Stone except Jade </th> |
− | <tr> | + | {{#ifeq: {{#var:hasQuality}} | true | |
− | <th> Stone except Jade | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*0.86|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.86) round 2}} h) |
− | < | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*0.92|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*0.92) round 2}} h) |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9 |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9 ) round 2}} h) | |
− | < | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.08|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.08) round 2}} h) |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.14|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.14) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.25|0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.25) round 2}} h) | |
− | + | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9*1.6 |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9*1.6 ) round 2}} h) | |
− | + | | {{!}} {{%|{{#var:baseresteffectiveness}}*0.9 |0}} <br/>({{#expr:{{#var:restRate}}/({{#var:baseresteffectiveness}}*0.9 ) round 2}} h)}} | |
</tr> | </tr> | ||
− | }} | + | }}{{#if: {{#var:stony}}|{{#if: {{#pos:{{Q|{{#var: name}}|Facility}}|Sleep accelerator}}|<tr> |
− | {{#if: | + | <th> <small>Stone except Jade<br/>+ [[Sleep accelerator]] {{IdeologyIcon}}</small> </th> |
− | <tr> | + | {{#ifeq: {{#var:hasQuality}} | true | |
− | <th> <small>+ [[Sleep accelerator]]</small> | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.86|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.86) round 2}} h) |
− | < | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*0.92|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*0.92) round 2}} h) |
− | + | {{!}} {{%| {{#var:baseresteffectiveness}}*0.9+0.35 |0}} <br/>({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}*0.9+0.35 ) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.08|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.08) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.14|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.14) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.25|0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.25) round 2}} h) | |
− | + | {{!}} {{%|({{#var:baseresteffectiveness}}*0.9+0.35)*1.6 |0}} <br/>({{#expr:{{#var:restRate}}/(({{#var:baseresteffectiveness}}*0.9+0.35)*1.6 ) round 2}} h) | |
− | + | | {{!}} {{%| {{#var:baseresteffectiveness}}*0.9+0.35 |0}} <br/>({{#expr:{{#var:restRate}}/( {{#var:baseresteffectiveness}}*0.9+0.35 ) round 2}} h)}} | |
</tr> | </tr> | ||
− | }}}} | + | }} }} |
|} | |} | ||
− | </li><div><sup>Bracketed | + | </li></div><sup>Bracketed numbers are in-game hours to refill [[rest]] from 0% to 100% at the given rest effectiveness.</sup></includeonly><noinclude>{{Recode|reason=Do we include bioferrite?}} |
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 08:48, 16 April 2024
This page has been suggested for recoding. Reason: Do we include bioferrite?. You can help RimWorld Wiki by improving it. |
Summary[edit]
This template generates a table summarizing the rest effectiveness for each quality tier. If the object in question is has an option to use stone as a construction material, it will add a row to that effect.
Parameters[edit]
The first parameter, if present, will specify which object to generate the template for.
If absent, {{PAGENAME}}
will be used.
Example usage[edit]
Bed[edit]
{{Rest Effectiveness Quality Table}}
On the Bed page produces:
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Stone except Jade | 77% (13.57 h) |
83% (12.68 h) |
90% (11.67 h) |
97% (10.8 h) |
103% (10.23 h) |
113% (9.33 h) |
144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) |
115% (9.13 h) |
125% (8.4 h) |
135% (7.78 h) |
143% (7.37 h) |
156% (6.72 h) |
200% (5.25 h) |
Hospital bed[edit]
{{Rest Effectiveness Quality Table | Hospital bed}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
+ Sleep accelerator | 116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Animal bed[edit]
{{Rest Effectiveness Quality Table | Animal bed}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Sleeping spot[edit]
{{Rest Effectiveness Quality Table | Sleeping spot}}
Produces:
Sleeping spot | ||
---|---|---|
Rest effectiveness | 80% (13.13 h) |
The above documentation is transcluded from Template:Rest Effectiveness Quality Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |