Difference between revisions of "Template:Medicine Experience Gain Table/doc"

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(Created page with "{{documentation wanted}} {{Medicine Experience Gain Table}} <includeonly>Category:Customized table templates</includeonly> <noinclude>Category:Template documentation</...")
 
(In retrospect, It doesn't really need documentation. You're welcome to add your own if you disagree.)
 
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It adds the following to a page, to allow several pages to be updated at once.
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{{Medicine Experience Gain Table}}
 
{{Medicine Experience Gain Table}}
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 12:14, 2 November 2022

It adds the following to a page, to allow several pages to be updated at once.


The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175