Difference between revisions of "Template:Research Points Table/explanation"
Jump to navigation
Jump to search
m (clarify) |
|||
Line 4: | Line 4: | ||
* 0.00825 points/tick is the base research factor.<sup><abbr title="This number is taken from decompiled code. Being a floating-point decimal, the actual value may have been changed in translation.">[Note]</abbr></sup> | * 0.00825 points/tick is the base research factor.<sup><abbr title="This number is taken from decompiled code. Being a floating-point decimal, the actual value may have been changed in translation.">[Note]</abbr></sup> | ||
* Pawn Research Speed is the [[research speed]] stat from the researcher. This depends on other factors, like [[Capacity|health capacities]] and [[global work speed]]. | * Pawn Research Speed is the [[research speed]] stat from the researcher. This depends on other factors, like [[Capacity|health capacities]] and [[global work speed]]. | ||
− | * Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any [[Multi-analyzer|facilities]] are connected. | + | * Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any [[Multi-analyzer|facilities]] are connected. The following are the base factors: |
+ | ** [[Simple research bench]]: ×0.75 | ||
+ | ** [[Hi-tech research bench]]: ×1.00 | ||
+ | ** [[Hi-tech research bench]] with [[Multi-analyzer]]: ×1.10 | ||
* Difficulty Factor is the multiplier from the chosen [[AI_Storytellers#Difficulty|difficulty settings]]. The factors for the default difficulties are: | * Difficulty Factor is the multiplier from the chosen [[AI_Storytellers#Difficulty|difficulty settings]]. The factors for the default difficulties are: | ||
** Peaceful and Community Builder (Easy) - x1.2 | ** Peaceful and Community Builder (Easy) - x1.2 |
Latest revision as of 04:50, 5 January 2023
Adds an explanation about how research points add up, so that only this template needs to be edited. Intended to be placed before Template:Research Points Table
Usage[edit]
This template has no parameters.
{{Research Points Table/explanation}}
Example[edit]
This is what the template looks like when used with its parent:
{{Research Points Table/explanation}} {{Research Points Table|1234}}
The number of research points gained per tick is calculated with the following equation:
0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor
Where:
- 0.00825 points/tick is the base research factor.[Note]
- Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
- Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
- Simple research bench: ×0.75
- Hi-tech research bench: ×1.00
- Hi-tech research bench with Multi-analyzer: ×1.10
- Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
- Peaceful and Community Builder (Easy) - x1.2
- Adventure Story (Normal) and Strive to Survive (Rough) - x1
- Blood and Dust (Hard) - x0.95
- Losing is Fun (Extreme) - x0.9
Research Speed Per Level | Points Per 1,234 ticks (0.49 in-game hours) Per Difficulty | ||||
---|---|---|---|---|---|
Skill | Research Speed | Peaceful/Easy (x1.2) | Medium/Rough (x1) | Hard (x0.95) | Extreme (x0.9) |
0 | 8% | 0.977 | 0.814 | 0.774 | 0.733 |
1 | 19.5% | 2.382 | 1.985 | 1.886 | 1.787 |
2 | 31% | 3.787 | 3.156 | 2.998 | 2.84 |
3 | 42.5% | 5.192 | 4.327 | 4.11 | 3.894 |
4 | 54% | 6.597 | 5.497 | 5.223 | 4.948 |
5 | 65.5% | 8.002 | 6.668 | 6.335 | 6.001 |
6 | 77% | 9.407 | 7.839 | 7.447 | 7.055 |
7 | 88.5% | 10.812 | 9.01 | 8.559 | 8.109 |
8 | 100% | 12.217 | 10.181 | 9.671 | 9.162 |
9 | 111.5% | 13.622 | 11.351 | 10.784 | 10.216 |
10 | 123% | 15.026 | 12.522 | 11.896 | 11.27 |
11 | 134.5% | 16.431 | 13.693 | 13.008 | 12.323 |
12 | 146% | 17.836 | 14.864 | 14.12 | 13.377 |
13 | 157.5% | 19.241 | 16.034 | 15.233 | 14.431 |
14 | 169% | 20.646 | 17.205 | 16.345 | 15.485 |
15 | 180.5% | 22.051 | 18.376 | 17.457 | 16.538 |
16 | 192% | 23.456 | 19.547 | 18.569 | 17.592 |
17 | 203.5% | 24.861 | 20.717 | 19.681 | 18.646 |
18 | 215% | 26.266 | 21.888 | 20.794 | 19.699 |
19 | 226.5% | 27.671 | 23.059 | 21.906 | 20.753 |
20 | 238% | 29.076 | 24.23 | 23.018 | 21.807 |
The above documentation is transcluded from Template:Research Points Table/explanation/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |