Difference between revisions of "Work To Make"

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| min value = 0
 
| min value = 0
 
| round to five over = 300
 
| round to five over = 300
| to string style = WorkAmount;
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| to string style = WorkAmount
 
| description = The base amount of work it takes to make an item, once all materials are gathered.
 
| description = The base amount of work it takes to make an item, once all materials are gathered.
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| category = BasicsNonPawn
 
}}
 
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Latest revision as of 03:56, 21 September 2024

Work To Make is a stat: The base amount of work it takes to make an item, once all materials are gathered. Its minimum allowed value is 0 ticks (0 secs). Its default value is 25 ticks (0.42 secs).

This value is defined in the game files in ticks, but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value.

One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a charge lance has a Work To Make stat defined as 60,000 ticks in the fame files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work.

For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.

Lastly, note that pawn stats, such as general labor speed or cooking speed, divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its Work To Make stat.