Difference between revisions of "Template:Ritual table"
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{| class="wikitable" | {| class="wikitable" | ||
+ | ! Image !! Ritual !! Factors !! Outcomes !! Notes | ||
|- | |- | ||
− | ! | + | ! colspan="5" | {{Ideology|section=1}} |
|- | |- | ||
− | | [[File:Ritual funeral.png|64px]] || Funeral | + | | [[File:Ritual funeral.png|64px]] || Funeral |
+ | | Participant count (10): +70%<br/>Moral guide present: +30% || 5% Terrible: -3<br/>15% Lackluster: -1<br/>60% Good: +5<br/>20% Heartwarming: +8 || If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | ||
|- | |- | ||
− | | [[File:Social festival.png|64px]] || Social festival | + | | [[File:Social festival.png|64px]] || Social festival |
+ | | Participant count (10): +25%<br/>Leader present: +25%<br/>Started at altar: +20%<br/>Lectern used: +20%<br/>Seats for everyone: +20% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +5<br/>20% Unforgettable: +8 || | ||
|- | |- | ||
− | | [[File:Dance party.png|64px]] || Dance party | + | | [[File:Dance party.png|64px]] || Dance party |
+ | | Participant count (10): +30%<br/>Started at lightball: +20%<br/>Active loudspeakers (6): +30%<br/>Room Impressiveness (120): +20%|| 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +8<br/>20% Unforgettable: +16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals. | ||
|- | |- | ||
− | | [[File:Drum party.png|64px]] || Drum party | + | | [[File:Drum party.png|64px]] || Drum party |
+ | | Participant count (10): +30%<br/>Started at campfire: 20%<br/>Drums (6): +30%<br/>Room Impressiveness (120): +20%|| 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +8<br/>20% Unforgettable: +16 || If the party is fun or unforgettable, there is a chance{{Check Tag|Probability?}} that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals. | ||
|- | |- | ||
− | | [[File:Ritual skylantern festival.png|64px]] | + | | [[File:Ritual skylantern festival.png|64px]] |
+ | | Skylantern festival || Participant count (10): +100% || 5% Terrible: -3<br/>15% Unimpressive: -1<br/>60% Beautiful: +6<br/>20% Unforgettable: +10 || Each participant makes a skylantern out of {{Icon Small|wood}} 4 [[wood]]. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.{{Check Tag|Probability?}} | ||
|- | |- | ||
− | | [[File:Christmas tree ritual.png|64px]]<br>[[File:Symbol burning.png|64px]]<br>[[File:Smokeleaf circle.png|64px]]<br>[[File:Cannibal feast.png|64px]] || Christmas tree<br>Symbol burning<br>Smokeleaf circle<br>Cannibal feast | + | | [[File:Christmas tree ritual.png|64px]]<br/>[[File:Symbol burning.png|64px]]<br/>[[File:Smokeleaf circle.png|64px]]<br/>[[File:Cannibal feast.png|64px]] || Christmas tree<br/><br/>Symbol burning<br/><br/>Smokeleaf circle<br/><br/>Cannibal feast |
+ | | Participant count (10): +80%<br/>Room Impressiveness (120): +20% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Fun: +5<br/>20% Unforgettable: +8 || Destroys the ritual target. | ||
|- | |- | ||
− | | [[File:Ritual scarification.png|64px]] || Scarification | + | | [[File:Ritual scarification.png|64px]] || Scarification |
+ | | Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5% Terrible: -2<br/>15% Boring: -1<br/>60% Satisfying: +1<br/>20% Spectacular: +3 || Scarifies the subject. Only available with the Pain is Virtue meme. | ||
|- | |- | ||
− | | [[File:Ritual blinding.png|64px]] || Blinding ceremony | + | | [[File:Ritual blinding.png|64px]] || Blinding ceremony |
+ | | Participant count (10): +25%<br/>Moral guide present: +20%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +20% || 5% Terrible: -2<br/>15% Boring: -1<br/>60% Satisfying: +1<br/>20% Spectacular: +3 || Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power.{{Check Tag|Probability?}} Only available with the Blindsight meme. | ||
|- | |- | ||
− | | [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice | + | | [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice |
+ | | Participant count (10): +25%<br/>Moral guide present: +25%<br/>Started at altar: +20%<br/>Lectern used: +15%<br/>Seats for everyone: +15% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Satisfying: +5<br/>20% Spectacular: +8 || If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an [[inspiration]]. Only available with the Human Primacy meme. | ||
|- | |- | ||
− | | [[File:Ritual gladiator duel.png|64px]] || Gladiator duel | + | | [[File:Ritual gladiator duel.png|64px]] || Gladiator duel |
+ | | Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Good: +5<br/>20% Unforgettable: +8 || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | ||
|- | |- | ||
− | | | + | | [[File:Ritual public execution.png|64px]] || Prisoner execution |
+ | | Participant count (10): +80%<br/>Started at altar: +20% || 15% Awkward: -1<br/>65% Satisfying: +6<br/>20% Spectacular: +8 || Participating [[slaves]] are fully suppressed. Can be performed by all ideologions. | ||
|- | |- | ||
− | | [[File:LeaderSpeech.png|64px]] || Leader speech | + | | [[File:LeaderSpeech.png|64px]] || Leader speech |
+ | | Participant count (10): +40%<br/>Room impressiveness (120): +20<br/>Leader's Social Impact (150%): +40% || 5% Terrible: -8<br/>15% Uninspiring: -4<br/>60% Encouraging: +5<br/>20% Inspirational: +8 || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | ||
|- | |- | ||
− | | [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br>Leader's Negotiation Ability * 0.25<br>Defendant's Negotiation Ability * -0.25|| 50% Exonerated<br>50% Convicted || If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their [[Negotiation Ability]] is effectively set to 0. | + | | [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br/>Leader's Negotiation Ability * 0.25<br/>Defendant's Negotiation Ability * -0.25|| 50% Exonerated<br/>50% Convicted || If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their [[Negotiation Ability]] is effectively set to 0. |
|- | |- | ||
− | | [[File:ConversionRitual.png|64px]] || Conversion ritual | + | | [[File:ConversionRitual.png|64px]] || Conversion ritual |
+ | | Participant count (10): +40%<br/>Room impressiveness (120): +20%<br/>Moral guide's Social Impact (150%): +30%<br/>Convertee's Expectations (Very Low): +10%, (Sky High): -30% || 5% Terrible<br/>15% Ineffective<br/>60% Effective: +3<br/>20% Masterful: +6 || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | ||
|- | |- | ||
− | | [[File:Tree connection ritual.png|64px]] || Tree connection | + | | [[File:Tree connection ritual.png|64px]] || Tree connection |
− | + | | Participant count (10): +100% || || The connector will start with 25-45% connection strength, depending on ritual quality. | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! colspan="5" | {{Royalty|section=1}} |
|- | |- | ||
− | | [[File:Bestowing ceremony.png|64px]] || Bestowing Ceremony | + | | [[File:Bestowing ceremony.png|64px]] || Bestowing Ceremony |
+ | | Participant count (24): +60%<br/>Room Impressiveness (170): +40% || Bonus mood for 6 days:<br/>5% Terrible: -3<br/>15% Unimpressive: -1<br/>60% Honorable: +3<br/>20% Grandiose: +6 || Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.<br/>Requires [[Quests#<PAWN NAME>'s <NEW TITLE> Ceremony|New title's ceremony quest]] to start. | ||
|- | |- | ||
− | | [[File:Speech.png|64px]] || Throne Speech | + | | [[File:Speech.png|64px]] || Throne Speech |
− | + | | Participant count (10): +40%<br/>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}}<br/>Room Impressiveness (120): +20% || Bonus mood for 8 days:<br/>5% Terrible: -8<br/>15% Uninspiring: -4<br/>60% Encouraging: +5<br/>20% Inspirational: +10 || If the speech is inspiring, participants may acquire [[Inspirations]]<br/>The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.<br/>10 days cooldown on Begin Throne Speech ability.<br/>Expected ritual duration: 2 hours | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! colspan="5" | {{Biotech|section=1}} |
|- | |- | ||
− | | [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br>Mother's age (peaks at 20-30): +50%<br>Doctor's medicine skill (20): +25%<br>Indoors: +5%<br>Room cleanliness (0.6): +10%<br>Bed health effects (5): +5% || 2.5% Stillborn<br>7.5% Sick<br>90% Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br>A successful birth gives the mother a {{+|8}} ''[name] was born healthy'' thought for 15 days, while a stillbirth gives her a {{--|15}} ''Stillbirth'' thought for 10 days. | + | | [[File:Child birth.png|64px]] || Child birth || Loved one present: +5%<br/>Mother's age (peaks at 20-30): +50%<br/>Doctor's medicine skill (20): +25%<br/>Indoors: +5%<br/>Room cleanliness (0.6): +10%<br/>Bed health effects (5): +5% || 2.5% Stillborn<br/>7.5% Sick<br/>90% Healthy || There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.<br/>A successful birth gives the mother a {{+|8}} ''[name] was born healthy'' thought for 15 days, while a stillbirth gives her a {{--|15}} ''Stillbirth'' thought for 10 days.<br/><br/>See [[Reproduction#Quality]] and [[Reproduction#Outcomes]] for detail |
|} | |} |
Latest revision as of 09:30, 8 April 2024
Image | Ritual | Factors | Outcomes | Notes | ||
---|---|---|---|---|---|---|
| ||||||
Funeral | Participant count (10): +70% Moral guide present: +30% |
5% Terrible: -3 15% Lackluster: -1 60% Good: +5 20% Heartwarming: +8 |
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |||
Social festival | Participant count (10): +25% Leader present: +25% Started at altar: +20% Lectern used: +20% Seats for everyone: +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
||||
Dance party | Participant count (10): +30% Started at lightball: +20% Active loudspeakers (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals. | |||
Drum party | Participant count (10): +30% Started at campfire: 20% Drums (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to tribals. | |||
Skylantern festival | Participant count (10): +100% | 5% Terrible: -3 15% Unimpressive: -1 60% Beautiful: +6 20% Unforgettable: +10 |
Each participant makes a skylantern out of 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.[Probability?] | |||
Christmas tree Symbol burning Smokeleaf circle Cannibal feast |
Participant count (10): +80% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
Destroys the ritual target. | |||
Scarification | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Scarifies the subject. Only available with the Pain is Virtue meme. | |||
Blinding ceremony | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.[Probability?] Only available with the Blindsight meme. | |||
Animal sacrifice | Participant count (10): +25% Moral guide present: +25% Started at altar: +20% Lectern used: +15% Seats for everyone: +15% |
5% Terrible: -3 15% Boring: -1 60% Satisfying: +5 20% Spectacular: +8 |
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme. | |||
Gladiator duel | Participant count (10): +20% Leader present: +20% Duelist dies: +100% Weapon used: +60% |
5% Terrible: -3 15% Boring: -1 60% Good: +5 20% Unforgettable: +8 |
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost[Separate from the usual mood boost?], and fill their recreation bars.[Verify] The duelists also gain the mood effect from ritual quality. Duelists must be capable of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |||
Prisoner execution | Participant count (10): +80% Started at altar: +20% |
15% Awkward: -1 65% Satisfying: +6 20% Spectacular: +8 |
Participating slaves are fully suppressed. Can be performed by all ideologions. | |||
Leader speech | Participant count (10): +40% Room impressiveness (120): +20 Leader's Social Impact (150%): +40% |
5% Terrible: -8 15% Uninspiring: -4 60% Encouraging: +5 20% Inspirational: +8 |
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |||
Trial | Participant count (20): +60% Leader's Negotiation Ability * 0.25 Defendant's Negotiation Ability * -0.25 |
50% Exonerated 50% Convicted |
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0. | |||
Conversion ritual | Participant count (10): +40% Room impressiveness (120): +20% Moral guide's Social Impact (150%): +30% Convertee's Expectations (Very Low): +10%, (Sky High): -30% |
5% Terrible 15% Ineffective 60% Effective: +3 20% Masterful: +6 |
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | |||
Tree connection | Participant count (10): +100% | The connector will start with 25-45% connection strength, depending on ritual quality. | ||||
| ||||||
Bestowing Ceremony | Participant count (24): +60% Room Impressiveness (170): +40% |
Bonus mood for 6 days: 5% Terrible: -3 15% Unimpressive: -1 60% Honorable: +3 20% Grandiose: +6 |
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality. Requires New title's ceremony quest to start. | |||
Throne Speech | Participant count (10): +40% Organizer's social impact(150%): +40%[Verify] Room Impressiveness (120): +20% |
Bonus mood for 8 days: 5% Terrible: -8 15% Uninspiring: -4 60% Encouraging: +5 20% Inspirational: +10 |
If the speech is inspiring, participants may acquire Inspirations The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational. 10 days cooldown on Begin Throne Speech ability. Expected ritual duration: 2 hours | |||
| ||||||
Child birth | Loved one present: +5% Mother's age (peaks at 20-30): +50% Doctor's medicine skill (20): +25% Indoors: +5% Room cleanliness (0.6): +10% Bed health effects (5): +5% |
2.5% Stillborn 7.5% Sick 90% Healthy |
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance. A successful birth gives the mother a +8 [name] was born healthy thought for 15 days, while a stillbirth gives her a −15 Stillbirth thought for 10 days. See Reproduction#Quality and Reproduction#Outcomes for detail |