Difference between revisions of "Template:Apparel Move Speed Note"

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<includeonly>When equipped, {{#switch:{{#sub:{{lc:{{{2|{{PAGENAME}}}}}}}|0|1}}|a|e|i|o|u=an|#default=a}} {{lc:{{{2|{{PAGENAME}}}}}}} reduces the pawn's base [[move speed]] by {{--|{{{1|1000000}}}}} {{CS}}. As offsets such as these apply before multiplicative effects such as from [[Moving]] capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with {{Good|125%}} Moving would have their speed decreased by {{--|{{#expr:1.25*{{{1|1000000}}}}}}} {{CS}}, while a pawn with only {{Bad|50%}} Moving would only have their speed decreased by {{--|{{#expr:0.5*{{{1|1000000}}}}}}} {{CS}}. See [[Move Speed]] for details.</includeonly><noinclude>{{Documentation}}</noinclude>
 
 
{{#switch:{{#sub:{{lc:{{{1|{{PAGENAME}}}}}}}|0|1}}|a|e|i|o|u=an|#default=a}}
 
 
 
 
 
A {{lc:{{{2|{{PAGENAME}}}}}}} offers a {{+|{{{1|?}}}%}} increase to [[Social Impact]]. '''Note:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s.{{IdeologyIcon}} It does '''NOT''' affect [[trade]] prices, as that is instead dependent on [[Trade Price Improvement]]. Nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
 
 
 
 
 
When equipped, it reduces the pawn's base [[move speed]] by {{--|{{{1|0.12}}}}} {{CS}}. This -0.12 penalty is then multiplied by [[Moving]] and other factors to actual movement speed.
 
 
 
 
 
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.</includeonly><noinclude>{{Documentation}}</noinclude>
 

Latest revision as of 01:32, 23 February 2023

Documentation icon Template documentation[view] [edit] [history] [purge]

Just standardizes the spiel about what the Move Speed penalties that are inflicted by some apparel and the way that penalty is applied..

First variable is necessary and contains the move speed penalty. Second is optional and allows a name to be specified.

Examples[edit]

When equipped, a lead plated godzilla costume reduces the pawn's base move speed by −4.5 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −5.625 c/s, while a pawn with only 50% Moving would only have their speed decreased by −2.25 c/s. See Move Speed for details.

When equipped, an albino rabbit slippers reduces the pawn's base move speed by −0.15 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.1875 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.075 c/s. See Move Speed for details.