Difference between revisions of "Modding Tutorials/Overhaul workspace"

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* [[Modding_Tutorials/Infrastructure_Overview|Infrastructure Overview]]
 
* [[Modding_Tutorials/Infrastructure_Overview|Infrastructure Overview]]
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* [[Modding_Tutorials/Application_Startup|Application Startup]]
 
* [[Modding_Tutorials/Simulation_Lifecycle|Simulation Lifecycle]]
 
* [[Modding_Tutorials/Simulation_Lifecycle|Simulation Lifecycle]]
* [[Modding_Tutorials/Rendering_Lifecycle|Rendering_Lifecycle]]
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* [[Modding_Tutorials/Rendering_Lifecycle|Rendering Lifecycle]]
 
* [[Modding_Tutorials/Buildings|Buildings]]
 
* [[Modding_Tutorials/Buildings|Buildings]]
 
* [[Modding_Tutorials/Pawns|Pawns]]
 
* [[Modding_Tutorials/Pawns|Pawns]]
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=== Advanced Tutorials (C#) ===
 
=== Advanced Tutorials (C#) ===
 
* [[Modding_Tutorials/Advanced_Texture_Overlays|Creating custom texture overlays]]
 
* [[Modding_Tutorials/Advanced_Texture_Overlays|Creating custom texture overlays]]
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[[Category:Modding tutorials]]

Latest revision as of 11:39, 5 December 2023

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Under Review
This tutorial or guide is currently undergoing review and should not be considered ready to use.

NOTE: This is a workspace for the ongoing overhaul of the RimWorld Wiki's modding tutorials and references. If you managed to find your way here, please check out the main modding tutorials index page instead.

This overhaul is being overseen by the #mod-development channel on the RimWorld Discord, please contact us before changing anything.

Modding Basics[edit]

XML
C#

Tutorials[edit]

This will be a curated subset of tutorials that will be vetted, reviewed, and maintained by the overhaul team. These are meant to be a cohesive set of tutorials that guides the reader from the simplest single-Def items such as weapons to building a full custom faction.

Basic Tutorials (XML)[edit]

Advanced Tutorials (XML)[edit]

Basic Tutorials (C#)[edit]

Advanced Tutorials (C#)[edit]