Difference between revisions of "Pen animals"
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'''Pen animals''', or '''farm animals''', are [[animal]]s with special rules in regards to habitat. | '''Pen animals''', or '''farm animals''', are [[animal]]s with special rules in regards to habitat. | ||
== Summary == | == Summary == | ||
− | Pen animals do not respect regular [[zone]]s. Instead, they must be roped into an enclosed area, known as a [[pen]], and designated by a [[pen marker]]. For pen animals, [[fence]]s and [[fence gate]]s are impassable, but [[animal flap]]s are considered open. Other terrain, such as [[wall]]s and [[door]]s, can also be used to enclose a pen, which will help enemies from breaking open the pen as easily (although pen animals will never be attacked directly). Walls however cost 5x as many materials to build, and can't be stepped over. | + | Pen animals do not respect regular [[zone]]s. Instead, they must be roped into an enclosed area, known as a [[pen]], and designated by a [[pen marker]]. For pen animals, [[fence]]s and [[fence gate]]s are impassable, but [[animal flap]]s are considered open. Other terrain, such as [[wall]]s and [[door]]s, can also be used to enclose a pen, which will help enemies from breaking open the pen as easily (although pen animals will never be attacked directly). Walls however cost 5x as many materials to build, and can't be stepped over. Additionally, if a [[room]] is enclosed in the creation of a pen, players will need to ensure roofs aren't being constructed or they'll stop grass from growing. |
Outside of a pen, or if the pen has an open door, animals will enter into the [[Mental break#Roaming|roaming]] [[mental break|mental state]]. Roaming animals will wander away and eventually leave the map. They can be roped into a [[caravan hitching spot]] or a pen (closed or not) by a colonist with enough [[Skills#Animals|animals skill]] for that animal. | Outside of a pen, or if the pen has an open door, animals will enter into the [[Mental break#Roaming|roaming]] [[mental break|mental state]]. Roaming animals will wander away and eventually leave the map. They can be roped into a [[caravan hitching spot]] or a pen (closed or not) by a colonist with enough [[Skills#Animals|animals skill]] for that animal. |
Latest revision as of 10:27, 4 November 2023
This article is suggested to be merged with Pen. Reason: Redundant information |
Pen animals, or farm animals, are animals with special rules in regards to habitat.
Summary[edit]
Pen animals do not respect regular zones. Instead, they must be roped into an enclosed area, known as a pen, and designated by a pen marker. For pen animals, fences and fence gates are impassable, but animal flaps are considered open. Other terrain, such as walls and doors, can also be used to enclose a pen, which will help enemies from breaking open the pen as easily (although pen animals will never be attacked directly). Walls however cost 5x as many materials to build, and can't be stepped over. Additionally, if a room is enclosed in the creation of a pen, players will need to ensure roofs aren't being constructed or they'll stop grass from growing.
Outside of a pen, or if the pen has an open door, animals will enter into the roaming mental state. Roaming animals will wander away and eventually leave the map. They can be roped into a caravan hitching spot or a pen (closed or not) by a colonist with enough animals skill for that animal.
In general, pen animals can eat hay, and graze on grass and other naturally growing vegetation. They all have 0 trainability. These are not traits of being a pen animal, but all pen animals have these traits.
Pen animals will not actively be targeted by raiders (though can be caught in the crossfire).
Strategies[edit]
- Pen in combination with auto-slaughter can be extremely powerful to reduce the amount of micromanagement done by the player. The use of pens and auto-slaughter is a necessity for any colony with the rancher meme .
- When choosing a pen animal to farm, you may want to consider animals that have more purpose than their meat. For example muffalos can provide wool and can act as a pack animal.
- If a pen isn't large enough to sustain your animals, but it's still growing season, then consider planting dandelions inside the pen. Once the dandelions reach 10% growth, they are considered edible. This is less effective than growing haygrass outside of the pen, but can be used in a pinch.
Pen animal list[edit]
A complete list of the current pen animals. Animals not on this list can be designated to an allowed area and do not require a pen.
Name | Hunger rate[1] (nutrition/day) |
Products per day |
Pack animal |
---|---|---|---|
Alpaca | 0.44 | 4.5 | |
Bison | 0.86 | 8 | |
Boomalope | 0.86 | 11 | |
Capybara | 0.36 | ||
Caribou | 0.44 | 5 | |
Cassowary | 0.45 | 0.3 | |
Chicken | 0.22 | / 1 | |
Chinchilla | 0.2 | ||
Cow | 0.86 | 14 | |
Deer | 0.32 | ||
Donkey | 0.52 | ||
Dromedary | 0.86 | 9 | |
Duck | 0.28 | / 1 | |
Elk | 0.86 | 11 | |
Emu | 0.45 | 0.3 | |
Gazelle | 0.24 | ||
Goat | 0.36 | 4 | |
Goose | 0.45 | / 0.5 | |
Horse | 0.68 | ||
Ibex | 0.32 | ||
Muffalo | 0.86 | 8 | |
Ostrich | 0.67 | 0.3 | |
Pig | 0.8 | ||
Sheep | 0.36 | 4.5 | |
Toxalope | 0.86 | ||
Turkey | 0.45 | 0.75 | |
Wild boar | 0.48 | ||
Yak | 0.86 | 11 |
Version history[edit]
- 1.3.3066 - Pen system added. Prior to this, all animals would respect area restrictions.