Difference between revisions of "Shambler assault"
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Shambler Assault is a major threat from the Anomaly DLC. Shambler Assault can occur at monolith level 0. Shambler Assault can appear at the earliest on day 20, has a 10 day cooldown, and requires 250 [[Raid points]]. | Shambler Assault is a major threat from the Anomaly DLC. Shambler Assault can occur at monolith level 0. Shambler Assault can appear at the earliest on day 20, has a 10 day cooldown, and requires 250 [[Raid points]]. | ||
Latest revision as of 13:29, 28 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Raids project - a standardized format is needed for these pages, and is in development. See that page for details. |
Shambler Assault is a major threat from the Anomaly DLC. Shambler Assault can occur at monolith level 0. Shambler Assault can appear at the earliest on day 20, has a 10 day cooldown, and requires 250 Raid points.
Summary[edit]
A horde of shambling rotting corpses is approaching. They are intent on attacking your colony. As they exhaust their strange energy, they will begin to collapse within hours. They are attacking immediately.
The shamblers can attack from multiple directions. Each shambler will last from 4 to 10 hours before dying.
The shamblers target humans and will "dumb breach" their way towards their human targets.