Difference between revisions of "Version/1.3.3069c"

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{{Version Nav|date=2021-7-23}}
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{{Version Nav|date=2021-7-23|unstable=1}}
  
 
Build 1.3.3069c is up on the unstable branch!  
 
Build 1.3.3069c is up on the unstable branch!  

Latest revision as of 18:16, 8 August 2024

Previous Version: Version/1.3.3067
Released on: 22 July 2021
Next Version: Version/1.3.3069
Released on: 24 July 2021
UNSTABLE

Released on: 23 July 2021


Build 1.3.3069c is up on the unstable branch!

  • Fix: Ancient complex mission quest attempts to run without royalty installed.
  • Removed scarification ceremony from nature primacy.
  • Ensure that Alert_IdeoBuildingDisrespected is discarded if not valid anymore.
  • Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
  • Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
  • Implement stacking multiple alerts for blinding and scarification ritual obligations.
  • Added warning for desired apparel overlapping with role apparel requirement.
  • Change Man in Black incident to prefer generating a joiner with non-player ideo.
  • After finishing the ritual, if a duelist has no bed assigned to him he will get one assigned if available
  • Add a new 'Rough living' issue.
  • Integrated 4 different shopping cart visual variants.
  • Fix: Leader speech ritual icon doesn't match the new ability icon.
  • Fix: You can bypass cooldown on role abilities that are rituals (eg. leader speech) by starting the ritual directly from a thing.
  • Implemented new monkey graphics.
  • Changed StatPart_SightPsychicSensitivityOffset to use GenMath.LerpDoubleClamped.
  • Bug mitigation for null map in QuestPart_SubquestGenerator_RelicHunt.
  • Add a local variable for candidate animals in Alert_RitualObligation to avoid repeated expenisve calls.
  • Invalidate the district cache in AnimalPenEnclosureCalculator on District.Notify_RoomShapeOrContainedBedsChanged call.
  • Optimization for WorkGiver_GrowerHarvest based on feedback.
  • Improvements to retaining a thing style upon botched construction and auto-rebuild.
  • Draw an icon beside initial player selected ideoligion in ideo UI.
  • Improvements to dying hair job.
  • Release animal to wild checkbox is now paintable.
  • Removing apparel desire no longer shuffles role apparel. Instead of not allowing adding overlapping apparel requirements, we warn the player of overlaps and reject "Accept" input.
  • Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
  • Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.