Version/1.3.3069c
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Previous Version: Version/1.3.3067 Released on: 22 July 2021 |
Next Version: Version/1.3.3069 Released on: 24 July 2021 |
UNSTABLE | |
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Released on: 23 July 2021
Build 1.3.3069c is up on the unstable branch!
- Fix: Ancient complex mission quest attempts to run without royalty installed.
- Removed scarification ceremony from nature primacy.
- Ensure that Alert_IdeoBuildingDisrespected is discarded if not valid anymore.
- Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
- Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
- Implement stacking multiple alerts for blinding and scarification ritual obligations.
- Added warning for desired apparel overlapping with role apparel requirement.
- Change Man in Black incident to prefer generating a joiner with non-player ideo.
- After finishing the ritual, if a duelist has no bed assigned to him he will get one assigned if available
- Add a new 'Rough living' issue.
- Integrated 4 different shopping cart visual variants.
- Fix: Leader speech ritual icon doesn't match the new ability icon.
- Fix: You can bypass cooldown on role abilities that are rituals (eg. leader speech) by starting the ritual directly from a thing.
- Implemented new monkey graphics.
- Changed StatPart_SightPsychicSensitivityOffset to use GenMath.LerpDoubleClamped.
- Bug mitigation for null map in QuestPart_SubquestGenerator_RelicHunt.
- Add a local variable for candidate animals in Alert_RitualObligation to avoid repeated expenisve calls.
- Invalidate the district cache in AnimalPenEnclosureCalculator on District.Notify_RoomShapeOrContainedBedsChanged call.
- Optimization for WorkGiver_GrowerHarvest based on feedback.
- Improvements to retaining a thing style upon botched construction and auto-rebuild.
- Draw an icon beside initial player selected ideoligion in ideo UI.
- Improvements to dying hair job.
- Release animal to wild checkbox is now paintable.
- Removing apparel desire no longer shuffles role apparel. Instead of not allowing adding overlapping apparel requirements, we warn the player of overlaps and reject "Accept" input.
- Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
- Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.