Difference between revisions of "Version/1.3.3079"
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Arcangelus (talk | contribs) (Added missing 1.3 version.) |
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Build 1.3.3079 is up! I'd like to set this one public for everyone if possible! | Build 1.3.3079 is up! I'd like to set this one public for everyone if possible! |
Latest revision as of 18:17, 8 August 2024
Previous Version: Version/1.3.3076 Released on: 31 July 2021 |
Next Version: Version/1.3.3080 Released on: 4 August 2021 |
UNSTABLE | |
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Released on: 3 August 2021
Build 1.3.3079 is up! I'd like to set this one public for everyone if possible!
- Improvements to classic ideo presed based on feedback.
- Fix: Rebelling slaves now drop shield belt if they have a ranged weapon
- Disable apparel requirements for roles if you choose classic ideo.
- Fix: Rusted car only appears in north orientation.
- Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
- Rename class PreconfiguredIdeo -> IdeoPreset.
- Fix: Tooltip not shown for selected ideo preset.
- Fix: Generated ideo building def gets overriden to a random one during initialization.
- Adjust classic ideo preset to only have default precepts, no venerated animals, preferred weapons or non-funeral rituals.
- Increase fade on oil smear art.
- Improve mole people description.
- Rework text for ideo presets and move "free ranchers" to strong category.
- Add more constraints to Empire faction ideo generation. They are no longer proselytizers.
- Fix: Exception when all slaves die while rebellion likely alert active (not hard crash).
- Fix: Slave count rebellion factor shown incorrectly to users in tooltips.
- Fix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
- Increased plant harvest yield stats' max values.
- Don't list "Cannot remove: Required" float menu option for precepts that have a default. All available options are already listed.
- Fix: Dryad and Gaumaker pods can spawn over graves.
- Brighten ideo-related text even further.
- Ideoligion greyscale text color has a min brightness.
- Fix: Drafted slaves which rebel dont opportunistically pick up weapons.
- Fix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
- Fill in the rest of ideo preset tooltips.
- Adjust slave rebellion likely alert copy to make things a bit more friendly to translators.
- Fix: trailing newline, null on abandon with no active maps for slave rebellion likely alert