Difference between revisions of "Stat/Core Pawns Combat"
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(Core Stats_Pawns_Combat) |
m (Category Data) |
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← <small>[[Stat]]</small> | ← <small>[[Stat]]</small> | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
− | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br /> | + | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude> |
<!-- Core Stats_Pawns_Combat --> | <!-- Core Stats_Pawns_Combat --> | ||
<div id="Core Stats_Pawns_Combat"><!--<Defs>--> | <div id="Core Stats_Pawns_Combat"><!--<Defs>--> | ||
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* '''Label:'''<br />melee DPS | * '''Label:'''<br />melee DPS | ||
| Average damage per second in melee combat.<br id="n" /><br id="n" />This stat ignores target defenses like dodging and armor. | | Average damage per second in melee combat.<br id="n" /><br id="n" />This stat ignores target defenses like dodging and armor. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MeleeDPS | * '''Worker Class:''' StatWorker_MeleeDPS | ||
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* '''Label:'''<br />melee damage factor | * '''Label:'''<br />melee damage factor | ||
| A multiplier on the amount of melee damage inflicted by this person. | | A multiplier on the amount of melee damage inflicted by this person. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
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* '''Label:'''<br />melee cooldown | * '''Label:'''<br />melee cooldown | ||
| A multiplier on the time this creature takes to recover after making a melee attack. | | A multiplier on the time this creature takes to recover after making a melee attack. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />melee armor penetration | * '''Label:'''<br />melee armor penetration | ||
| Average armor penetration of all attacks in melee combat.<br id="n" /><br id="n" />This stat includes currently used weapon. | | Average armor penetration of all attacks in melee combat.<br id="n" /><br id="n" />This stat includes currently used weapon. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MeleeArmorPenetration | * '''Worker Class:''' StatWorker_MeleeArmorPenetration | ||
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* '''Label:'''<br />melee hit chance | * '''Label:'''<br />melee hit chance | ||
| Chance to hit a target in melee.<br id="n" /><br id="n" />The target can still dodge even if we would've hit. | | Chance to hit a target in melee.<br id="n" /><br id="n" />The target can still dodge even if we would've hit. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Never Disabled:''' {{Good|true}} | * '''Never Disabled:''' {{Good|true}} | ||
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* '''Label:'''<br />melee dodge chance | * '''Label:'''<br />melee dodge chance | ||
| Chance to dodge a melee attack that would've otherwise hit.<br id="n" /><br id="n" />Characters will not dodge while aiming or firing a ranged weapon. | | Chance to dodge a melee attack that would've otherwise hit.<br id="n" /><br id="n" />Characters will not dodge while aiming or firing a ranged weapon. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Never Disabled:''' {{Good|true}} | * '''Never Disabled:''' {{Good|true}} | ||
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* '''Label:'''<br />ranged cooldown multiplier | * '''Label:'''<br />ranged cooldown multiplier | ||
| A multiplier on the cooldown between bursts when using a ranged weapon. | | A multiplier on the cooldown between bursts when using a ranged weapon. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
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* '''Label For Full Stat List:'''<br />shooting accuracy (people) | * '''Label For Full Stat List:'''<br />shooting accuracy (people) | ||
| Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors.<br id="n" /><br id="n" />A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | | Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors.<br id="n" /><br id="n" />A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_ShootingAccuracy | * '''Worker Class:''' StatWorker_ShootingAccuracy | ||
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* '''Label:'''<br />accuracy factor (close) | * '''Label:'''<br />accuracy factor (close) | ||
| A multiplier on accuracy at a distance of 3 cells or less. | | A multiplier on accuracy at a distance of 3 cells or less. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* Min Value: '''{{%|0.01}}''' | * Min Value: '''{{%|0.01}}''' | ||
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* '''Label:'''<br />accuracy factor (short) | * '''Label:'''<br />accuracy factor (short) | ||
| A multiplier on accuracy at a distance of 12 cells. | | A multiplier on accuracy at a distance of 12 cells. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* Min Value: '''{{%|0.01}}''' | * Min Value: '''{{%|0.01}}''' | ||
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* '''Label:'''<br />accuracy factor (medium) | * '''Label:'''<br />accuracy factor (medium) | ||
| A multiplier on accuracy at a distance of 25 cells. | | A multiplier on accuracy at a distance of 25 cells. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* Min Value: '''{{%|0.01}}''' | * Min Value: '''{{%|0.01}}''' | ||
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* '''Label:'''<br />accuracy factor (long) | * '''Label:'''<br />accuracy factor (long) | ||
| A multiplier on accuracy at a distance of 40 cells or more. | | A multiplier on accuracy at a distance of 40 cells or more. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* Min Value: '''{{%|0.01}}''' | * Min Value: '''{{%|0.01}}''' | ||
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* '''Label:'''<br />aiming time | * '''Label:'''<br />aiming time | ||
| How long it takes to shoot after choosing a target. | | How long it takes to shoot after choosing a target. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label For Full Stat List:'''<br />Mortar miss radius multiplier | * '''Label For Full Stat List:'''<br />Mortar miss radius multiplier | ||
| A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. | | A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Show On Animals:''' {{Bad|false}} | * '''Show On Animals:''' {{Bad|false}} | ||
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* '''Label:'''<br />trap spring chance | * '''Label:'''<br />trap spring chance | ||
| Chance to spring a trap the character is unaware of. | | Chance to spring a trap the character is unaware of. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />incoming damage multiplier | * '''Label:'''<br />incoming damage multiplier | ||
| A multiplier on all incoming damage. | | A multiplier on all incoming damage. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />stagger time multiplier | * '''Label:'''<br />stagger time multiplier | ||
| A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. | | A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. | ||
− | | | + | | |
+ | * Display Order:<br />'''110''' | ||
+ | * Def Name:<br />'''PawnCombat''' | ||
+ | * Label:<br />'''Combat''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero |
Latest revision as of 00:42, 5 September 2024
← Stat
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Average damage per second in melee combat. This stat ignores target defenses like dodging and armor. |
|
|
- | 5100 |
|
A multiplier on the amount of melee damage inflicted by this person. |
|
|
5200 | |
|
A multiplier on the time this creature takes to recover after making a melee attack. |
|
|
- | 5201 |
|
Average armor penetration of all attacks in melee combat. This stat includes currently used weapon. |
|
|
- | 4100 |
|
Chance to hit a target in melee. The target can still dodge even if we would've hit. |
|
|
|
4100 |
|
Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
|
|
|
4100 |
|
A multiplier on the cooldown between bursts when using a ranged weapon. |
|
|
- | 1205 |
|
Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. |
|
|
|
4050 |
|
A multiplier on accuracy at a distance of 3 cells or less. |
|
|
- | 4049 |
|
A multiplier on accuracy at a distance of 12 cells. |
|
|
- | 4048 |
|
A multiplier on accuracy at a distance of 25 cells. |
|
|
- | 4047 |
|
A multiplier on accuracy at a distance of 40 cells or more. |
|
|
- | 4046 |
|
How long it takes to shoot after choosing a target. |
|
|
4040 | |
|
A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. |
|
|
|
4060 |
|
Chance to spring a trap the character is unaware of. |
|
|
- | 4047 |
|
A multiplier on all incoming damage. |
|
|
- | 4048 |
|
A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. |
|
|
- | 1200 |