Stat/Core Pawns Combat
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Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Average damage per second in melee combat. This stat ignores target defenses like dodging and armor. |
|
|
- | 5100 |
|
A multiplier on the amount of melee damage inflicted by this person. |
|
|
5200 | |
|
A multiplier on the time this creature takes to recover after making a melee attack. |
|
|
- | 5201 |
|
Average armor penetration of all attacks in melee combat. This stat includes currently used weapon. |
|
|
- | 4100 |
|
Chance to hit a target in melee. The target can still dodge even if we would've hit. |
|
|
|
4100 |
|
Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
|
|
|
4100 |
|
A multiplier on the cooldown between bursts when using a ranged weapon. |
|
|
- | 1205 |
|
Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. |
|
|
|
4050 |
|
A multiplier on accuracy at a distance of 3 cells or less. |
|
|
- | 4049 |
|
A multiplier on accuracy at a distance of 12 cells. |
|
|
- | 4048 |
|
A multiplier on accuracy at a distance of 25 cells. |
|
|
- | 4047 |
|
A multiplier on accuracy at a distance of 40 cells or more. |
|
|
- | 4046 |
|
How long it takes to shoot after choosing a target. |
|
|
4040 | |
|
A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. |
|
|
|
4060 |
|
Chance to spring a trap the character is unaware of. |
|
|
- | 4047 |
|
A multiplier on all incoming damage. |
|
|
- | 4048 |
|
A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. |
|
|
- | 1200 |