Difference between revisions of "Template:Stat"

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m (Nullified "Show Developmental Stage Filter" Default Value to remove some clutter, at least until all Stats have this property filled out)
 
(4 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
| Def Name = {{{def name|}}}
 
| Def Name = {{{def name|}}}
 
| Label = {{{label|}}}
 
| Label = {{{label|}}}
| Stat Maximum = {{{max value|}}}<!-- 9999999 -->
+
| Stat Maximum = {{{max value|}}}<!-- Default = 9999999f -->
| Stat Minimum = {{{min value|}}}<!-- -9999999 -->
+
| Stat Minimum = {{{min value|}}}<!-- Default = -9999999f -->
| Default Base Value = {{{default base value|}}}<!-- 1 -->
+
| Default Base Value = {{{default base value|1}}}<!-- Default = 1f -->
 
| To String Style = {{{to string style|}}}
 
| To String Style = {{{to string style|}}}
 
| Health Type = Stat
 
| Health Type = Stat
Line 23: Line 23:
 
<!-- Booleans -->
 
<!-- Booleans -->
 
| Always Hide = {{{always hide|}}}
 
| Always Hide = {{{always hide|}}}
| Apply Factors If Negative = {{{apply factors if negative|true}}}
+
| Apply Factors If Negative = {{{apply factors if negative|true}}}<!-- Default = true -->
 
| Cacheable = {{{cacheable|}}}
 
| Cacheable = {{{cacheable|}}}
 
| Display Max When Above Or Equal = {{{display max when above or equal|}}}
 
| Display Max When Above Or Equal = {{{display max when above or equal|}}}
| Finalize Equipped Stat Offset = {{{finalize equipped stat offset|true}}}
+
| Finalize Equipped Stat Offset = {{{finalize equipped stat offset|true}}}<!-- Default = true -->
 
| For Information Only = {{{for information only|}}}
 
| For Information Only = {{{for information only|}}}
 
| Hide In Classic Mode = {{{hide in classic mode|}}}
 
| Hide In Classic Mode = {{{hide in classic mode|}}}
Line 34: Line 34:
 
| Round Value = {{{round value|}}}
 
| Round Value = {{{round value|}}}
 
| Scenario Randomizable = {{{scenario randomizable|}}}
 
| Scenario Randomizable = {{{scenario randomizable|}}}
| Show If Undefined = {{{show if undefined|true}}}
+
| Show If Undefined = {{{show if undefined|true}}}<!-- Default = true -->
| Show Non Abstract = {{{show non abstract|true}}}
+
| Show Non Abstract = {{{show non abstract|true}}}<!-- Default = true -->
| Show On Animals = {{{show on animals|true}}}
+
| Show On Animals = {{{show on animals|true}}}<!-- Default = true -->
| Show On Default Value = {{{show on default value|true}}}
+
| Show On Default Value = {{{show on default value|true}}}<!-- Default = true -->
| Show On Entities = {{{show on entities|true}}}
+
| Show On Entities = {{{show on entities|true}}}<!-- Default = true -->
| Show On Humanlikes = {{{show on humanlikes|true}}}
+
| Show On Humanlikes = {{{show on humanlikes|true}}}<!-- Default = true -->
| Show On Mechanoids = {{{show on mechanoids|true}}}
+
| Show On Mechanoids = {{{show on mechanoids|true}}}<!-- Default = true -->
| Show On Non Power Plants = {{{show on non power plants|true}}}
+
| Show On Non Power Plants = {{{show on non power plants|true}}}<!-- Default = true -->
| Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|true}}}
+
| Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|true}}}<!-- Default = true -->
| Show On Non Work Tables = {{{show on non work tables|true}}}
+
| Show On Non Work Tables = {{{show on non work tables|true}}}<!-- Default = true -->
| Show On Pawns = {{{show on pawns|true}}}
+
| Show On Pawns = {{{show on pawns|true}}}<!-- Default = true -->
 
| Show On Player Mechanoids = {{{show on player mechanoids|}}}
 
| Show On Player Mechanoids = {{{show on player mechanoids|}}}
 
| Show On Slaves Only = {{{show on slaves only|}}}
 
| Show On Slaves Only = {{{show on slaves only|}}}
| Show On Unhaulables = {{{show on unhaulables|true}}}
+
| Show On Unhaulables = {{{show on unhaulables|true}}}<!-- Default = true -->
| Show On Untradeables = {{{show on untradeables|true}}}
+
| Show On Untradeables = {{{show on untradeables|true}}}<!-- Default = true -->
 
| Show Zero Base Value = {{{show zero base value|}}}
 
| Show Zero Base Value = {{{show zero base value|}}}
 
| Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError -->
 
| Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError -->
 
| Immutable = {{{immutable|}}}
 
| Immutable = {{{immutable|}}}
 
<!-- Floats -->
 
<!-- Floats -->
<!--| Default Base Value = {{{default base value|1}}}-->
+
<!--| Default Base Value = {{{default base value|1}}}--><!-- Default = 1f -->
| Hide At Value = {{{hide at value|-971.33}}}
+
| Hide At Value = {{{hide at value|}}}<!-- Default = -2.14748365E+09f -->
<!--| Max Value = {{{max value|9999999}}}-->
+
<!--| Max Value = {{{max value|9999999}}}--><!-- Default = 9999999f -->
<!--| Min Value = {{{min value|-9999999}}}-->
+
<!--| Min Value = {{{min value|-9999999}}}--><!-- Default = -9999999f -->
| No Skill Factor = {{{no skill factor|1}}}
+
| No Skill Factor = {{{no skill factor|1}}}<!-- Default = 1f -->
 
| No Skill Offset = {{{no skill offset|}}}
 
| No Skill Offset = {{{no skill offset|}}}
| Round To Five Over = {{{round to five over|{{#if: Stat Maximum}} }}}
+
| Round To Five Over = {{{round to five over|{{#if:{{P|Stat Maximum}}|{{P|Stat Maximum}} }} }}}<!-- Default = float.MaxValue -->
 
| Value If Missing = {{{value if missing|}}}
 
| Value If Missing = {{{value if missing|}}}
 
<!-- Lists -->
 
<!-- Lists -->
<!--List<HediffDef>-->  | Show If Hediffs Present = {{{show if hediffs present|}}}
+
| Show If Hediffs Present = {{{show if hediffs present|}}}<!--List<HediffDef>-->
<!--List<PawnCapacityFactor>--> | Capacity Factors = {{{capacity factors|}}}
+
| Capacity Factors = {{{capacity factors|}}}<!--List<PawnCapacityFactor>-->
<!--List<PawnCapacityOffset>--> | Capacity Offsets = {{{capacity offsets|}}}
+
| Capacity Offsets = {{{capacity offsets|}}}<!--List<PawnCapacityOffset>-->
<!--List<PawnKindDef>-->| Show On Pawn Kind = {{{show on pawn kind|}}}
+
| Show On Pawn Kind = {{{show on pawn kind|}}}<!--List<PawnKindDef>-->
<!--List<SkillNeed>--> | Skill Need Factors = {{{skill need factors|}}}
+
| Skill Need Factors = {{{skill need factors|}}}<!--List<SkillNeed>-->
<!--List<SkillNeed>--> | Skill Need Offsets = {{{skill need offsets|}}}
+
| Skill Need Offsets = {{{skill need offsets|}}}<!--List<SkillNeed>-->
<!--List<StatDef>-->| Post Process Stat Factors = {{{post process stat factors|}}}
+
| Post Process Stat Factors = {{{post process stat factors|}}}<!--List<StatDef>-->
<!--List<StatDef>-->| Stat Factors = {{{stat factors|}}}
+
| Stat Factors = {{{stat factors|}}}<!--List<StatDef>-->
<!--List<StatPart>-->   | Parts = {{{parts|}}}
+
| Parts = {{{parts|}}}<!--List<StatPart>-->
<!--List<String>--> | Show If Mods Loaded = {{{show if mods loaded|}}}
+
| Show If Mods Loaded = {{{show if mods loaded|}}}<!--List<String>-->
<!--List<String>--> | Show If Mods Loaded Any = {{{show if mods loaded any|}}}
+
| Show If Mods Loaded Any = {{{show if mods loaded any|}}}<!--List<String>-->
 
<!-- Integer -->
 
<!-- Integer -->
| Display Priority In Category = {{{display priority in category|}}}
+
| Display Priority In Category = {{{display priority in category|}}}
 
<!-- Other -->
 
<!-- Other -->
<!--StatWorker-->  | Worker Int = {{{worker int|}}}
+
| Worker Int = {{{worker int|}}}<!--StatWorker-->
<!--ToStringStyle?-->   | To String Style Unfinalized = {{{to string style unfinalized|}}}
+
| To String Style Unfinalized = {{{to string style unfinalized|}}}<!--ToStringStyle?-->
<!--Hashset<StatDef>--> | Mutable Stats = {{{mutable stats|}}}
+
| Mutable Stats = {{{mutable stats|}}}<!--Hashset<StatDef>-->
<!--DevelopmentalStage-->   | Show Developmental Stage Filter = {{{show developmental stage filter|}}}<!-- Baby, Child, Adult -->
+
| Show Developmental Stage Filter = {{{show developmental stage filter|<!--Baby, Child, Adult-->}}}<!-- Default = DevelopmentalStage.Baby | DevelopmentalStage.Child | DevelopmentalStage.Adult --><!--DevelopmentalStage-->
<!--SimpleCurve--> | Post Process Curve = {{{post process curve|}}}
+
| Post Process Curve = {{{post process curve|}}}<!--SimpleCurve-->
<!--SkillDef--> | Disable If Skill Disabled = {{{disable if skill disabled|}}}
+
| Disable If Skill Disabled = {{{disable if skill disabled|}}}<!--SkillDef-->
<!--StatCategoryDef--><!-- | Category = {{{category|}}}-->
+
<!--| Category = {{{category|}}}--><!--StatCategoryDef-->
<!--ToStringNumberSense--> | To String Number Sense = {{{to string number sense|Absolute}}}
+
| To String Number Sense = {{{to string number sense|Absolute}}}<!-- Default = ToStringNumberSense.Absolute --><!--ToStringNumberSense-->
<!--ToStringStyle--><!--| To String Style = {{{to string style|}}}-->
+
<!--| To String Style = {{{to string style|}}}--><!--ToStringStyle-->
<!--Type--> | Worker Class = {{{worker class|}}}
+
| Worker Class = {{{worker class|}}}<!-- Default = typeof(StatWorker) --><!--Type-->
 
   }}
 
   }}
 
   [[Category:{{#switch: {{{category|}}}
 
   [[Category:{{#switch: {{{category|}}}
 
| Important
 
| Important
 
| Basics Important
 
| Basics Important
| BasicsImportant = Stats - Important
+
| BasicsImportant = Stats - Important
 
| Pawn Important
 
| Pawn Important
 
| Basics Pawn Important
 
| Basics Pawn Important
| BasicsPawnImportant = Stats - Pawn Important
+
| BasicsPawnImportant = Stats - Pawn Important
 
| NonPawnImportant
 
| NonPawnImportant
 
| Basics Non Pawn Important
 
| Basics Non Pawn Important
| BasicsNonPawnImportant = Stats - Non Pawn Important
+
| BasicsNonPawnImportant = Stats - Non Pawn Important
| Basics   = Stats - Basics
+
| Basics = Stats - Basics
 
| Pawn
 
| Pawn
| BasicsPawn   = Stats - Pawn
+
| BasicsPawn = Stats - Pawn
 
| Non Pawn
 
| Non Pawn
 
| NonPawn
 
| NonPawn
| BasicsNonPawn = Stats - Non Pawn
+
| BasicsNonPawn = Stats - Non Pawn
| Terrain   = Stats - Terrain
+
| Terrain = Stats - Terrain
| Meditation   = Stats - Meditation
+
| Meditation = Stats - Meditation
| Mechanoid = Stats - Mechanoid
+
| Mechanoid = Stats - Mechanoid
| Apparel   = Stats - Apparel
+
| Apparel = Stats - Apparel
 
| Buildings
 
| Buildings
| Building = Stats - Building
+
| Building = Stats - Building
 
| Ranged Weapon
 
| Ranged Weapon
 
| Ranged
 
| Ranged
| Weapon_Ranged = Stats - Weapon (Ranged)
+
| Weapon_Ranged = Stats - Weapon (Ranged)
 
| Melee
 
| Melee
 
| Melee Weapon
 
| Melee Weapon
| Weapon_Melee = Stats - Weapon (Melee)
+
| Weapon_Melee = Stats - Weapon (Melee)
| Ability   = Stats - Ability
+
| Ability = Stats - Ability
 
| Stuff Stat Factors
 
| Stuff Stat Factors
| StuffStatFactors = Stats - Stuff Stat Factors
+
| StuffStatFactors = Stats - Stuff Stat Factors
| Mechanitor   = Stats - Mechanitor
+
| Mechanitor = Stats - Mechanitor
 
| Pawn Combat
 
| Pawn Combat
| PawnCombat   = Stats - Pawn Combat
+
| PawnCombat = Stats - Pawn Combat
 
| Social
 
| Social
 
| Pawn Social
 
| Pawn Social
| PawnSocial   = Stats - Pawn Social
+
| PawnSocial = Stats - Pawn Social
 
| Misc
 
| Misc
 
| Pawn Misc
 
| Pawn Misc
| PawnMisc = Stats - Pawn Misc
+
| PawnMisc = Stats - Pawn Misc
 
| Work
 
| Work
 
| Pawn Work
 
| Pawn Work
| PawnWork = Stats - Pawn Work
+
| PawnWork = Stats - Pawn Work
 
| Psychic Ritual
 
| Psychic Ritual
| PsychicRituals   = Stats - Psychic Ritual
+
| PsychicRituals = Stats - Psychic Ritual
| Containment   = Stats - Containment
+
| Containment = Stats - Containment
| Obsolete = Stats - Obsolete
+
| Obsolete = Stats - Obsolete
| #default = Stat}}]]
+
| #default = Stat}}]]
 
}}<!--
 
}}<!--
  

Latest revision as of 19:16, 23 September 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Creates the first line of a Stat page, displaying what it is, providing the description, categorizing the page and setting several page parameters.

Note: Description placed in the template should match the description of the stat in-game. Additional information and context can be added later. Links can be made from the text in the description.

The Capacity equivalent is Template: Capacity.

Example[edit]

Stat is a stat: Speed at which this person sows and harvests plants. Its minimum allowed value is 10% (effectively limited to 11%). Its maximum allowed value is 100% (effectively limited to 90%). Its default value is 50%.