Difference between revisions of "Remove roof area"
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− | {{ | + | {{Stub|reason=General stub}} |
− | + | {{infobox main|area| | |
+ | |name = Remove roof area | ||
+ | |image = NoRoofZone.png|Remove roof area | ||
+ | |info = | ||
+ | |type = Zone/Area | ||
+ | |placeable = True | ||
+ | |size = 1 * 1 | ||
+ | }} | ||
− | Source: [http://rimworldwiki.com/Version/0.2.363 Changelog 0.2.363 Additions/point 2] | + | The '''Remove roof area''' allows the player to designate an area which will not be covered by thin [[roof]]ing once a surrounding wall is constructed. Designating such an area will also remove existing ''thin roofs'' and ''thin rock roofs'' when applied, but thick rock roofs will remain intact.<ref>Source: [http://rimworldwiki.com/Version/0.2.363 Changelog 0.2.363 Additions/point 2]</ref> |
− | {{nav | + | == Tips == |
− | [[Category: | + | When deconstructing a building, remove its roof first or risk pawns getting crushed when the last wall is deconstructed. |
+ | |||
+ | == Version history == | ||
+ | ? - Renamed from '''no roof area'''. | ||
+ | |||
+ | == Notes == | ||
+ | <references /> | ||
+ | |||
+ | {{nav|zone}} | ||
+ | [[Category:Zones]] |
Latest revision as of 13:08, 23 December 2023
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Remove roof area
The Remove roof area allows the player to designate an area which will not be covered by thin roofing once a surrounding wall is constructed. Designating such an area will also remove existing thin roofs and thin rock roofs when applied, but thick rock roofs will remain intact.[1]
Tips[edit]
When deconstructing a building, remove its roof first or risk pawns getting crushed when the last wall is deconstructed.
Version history[edit]
? - Renamed from no roof area.
Notes[edit]
- ↑ Source: Changelog 0.2.363 Additions/point 2