Difference between revisions of "Internal version/0.0.240"
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− | + | ''This version was released on: October 24, 2013'' | |
+ | |||
+ | == Changes == | ||
+ | === Changes === | ||
+ | * Balanced down [[Hydroponics basin|hydroponics]] growth rate. | ||
+ | * Charged [[Battery|batteries]] now explode while burning. | ||
+ | * Some electrical devices now short-circuit and cause fires if left out in the [[rain]] while running. | ||
+ | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
+ | * Rebalanced shooting and melee to make [[skill]] more important. | ||
+ | * Drafted colonists no longer interrupt when melee attacked. | ||
+ | * [[Traders]] are now rarer but carry more goods. | ||
+ | * Dump sites no longer default to accepting humanoid corpses. [[Grave]]s no longer default to accepting animal carcasses. | ||
+ | * Smoothed out and softened how [[AI storytellers]] handle colony population. | ||
+ | * Colonists now gain bad [[thoughts]] from sleeping outside. | ||
+ | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
+ | |||
+ | === New content === | ||
+ | * Added map size adjustment in an advanced menu at game start. | ||
+ | * Fast-forwarding is disabled during combat where you are under attack. | ||
+ | * Added max selection size and max drag designate size. | ||
+ | * Added [[raiders]]: sniper squad and mercenary squad. | ||
+ | * Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting | ||
+ | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
+ | * Added credits screen. | ||
+ | |||
+ | === Bug fixes === | ||
+ | * Various bugfixes and balance adjustments. | ||
+ | |||
+ | [[Category:Internal versions]] |
Latest revision as of 00:49, 6 February 2022
This version was released on: October 24, 2013
Changes[edit]
Changes[edit]
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
New content[edit]
- Added map size adjustment in an advanced menu at game start.
- Fast-forwarding is disabled during combat where you are under attack.
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
Bug fixes[edit]
- Various bugfixes and balance adjustments.