Difference between revisions of "Internal version/0.0.240"

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#REDIRECT [[RimWorld 0.0.240]]
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''This version was released on: October 24, 2013''
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== Changes ==
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=== Changes ===
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* Balanced down [[Hydroponics basin|hydroponics]] growth rate.
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* Charged [[Battery|batteries]] now explode while burning.
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* Some electrical devices now short-circuit and cause fires if left out in the [[rain]] while running.
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* Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
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* Rebalanced shooting and melee to make [[skill]] more important.
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* Drafted colonists no longer interrupt when melee attacked.
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* [[Traders]] are now rarer but carry more goods.
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* Dump sites no longer default to accepting humanoid corpses. [[Grave]]s no longer default to accepting animal carcasses.
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* Smoothed out and softened how [[AI storytellers]] handle colony population.
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* Colonists now gain bad [[thoughts]] from sleeping outside.
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* Replaced all noncommercial free sounds and attributed those under attribution licenses.
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=== New content ===
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* Added map size adjustment in an advanced menu at game start.
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* Fast-forwarding is disabled during combat where you are under attack.
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* Added max selection size and max drag designate size.
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* Added [[raiders]]: sniper squad and mercenary squad.
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* Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting
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* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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* Added credits screen.
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=== Bug fixes ===
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* Various bugfixes and balance adjustments.
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[[Category:Internal versions]]

Latest revision as of 00:49, 6 February 2022

This version was released on: October 24, 2013

Changes[edit]

Changes[edit]

  • Balanced down hydroponics growth rate.
  • Charged batteries now explode while burning.
  • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
  • Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
  • Rebalanced shooting and melee to make skill more important.
  • Drafted colonists no longer interrupt when melee attacked.
  • Traders are now rarer but carry more goods.
  • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
  • Smoothed out and softened how AI storytellers handle colony population.
  • Colonists now gain bad thoughts from sleeping outside.
  • Replaced all noncommercial free sounds and attributed those under attribution licenses.

New content[edit]

  • Added map size adjustment in an advanced menu at game start.
  • Fast-forwarding is disabled during combat where you are under attack.
  • Added max selection size and max drag designate size.
  • Added raiders: sniper squad and mercenary squad.
  • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
  • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
  • Added credits screen.

Bug fixes[edit]

  • Various bugfixes and balance adjustments.