Difference between revisions of "Chunk"

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Debris comes in 2 forms for now: Steel Slag Chunks and various Rock Chunks, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a [[cover]] effectiveness of 40%. This makes Debris a somewhat better form of cover than bushes, but marginally worse than trees (42%), and significantly worse than sandbags (65%).  
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'''Chunks''', also called '''Debris''', comes in two forms: [[Steel slag chunk]] and various [[stone chunk]]s, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a [[cover]] effectiveness of 50%. This makes chunks significantly better than bushes or trees (25%), but worse than sandbags (57%).  
  
As a low-lying object; any pawn that passes over either form of debris will have slower movement as they 'climb' onto the debris, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both forms of debris can be made into resources too: Rock Chunks can be cut at a [[Stonecutter's table|stonecutting table]] to make 20 [[Stone Blocks|stone blocks]] per chunk, which can be used to cheaply build durable structures, and Steel Slag Chunks can be smelted at an [[Electric smelter|electric smelter]] to make 10 pieces of usable [[Steel|steel]].
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As a low-lying object, any pawn that passes over them will have slower movement as they 'climb' onto the chunk, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both types of chunk can be made into resources too: stone chunks can be cut at a [[stonecutter's table]] to make 20 [[stone blocks]] per chunk, which can be used to build durable structures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
  
Debris can also be used to discourage the enemy's '''[https://en.wikipedia.org/wiki/Pathfinding path finding algorithm]''' from attacking a particular place or wall by making it easier/faster to reach the target through another way, than moving over all that debris that lies in the way.
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By strategic use of (temporary) [[stockpile]]s, chunks can also be used to discourage enemies from attacking a particular place or wall by making it easier/faster to reach the target via a different route, rather than moving over all the chunks that you put in the way. A pawn has to be ''behind'' cover to make use of it, so a field of solid chunks only offers cover where it starts.
  
==Slag debris==
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== Stone chunks ==
Steel Slag Chunks are currently the only existing form of slag in the game. They are spawned when structures made out of steel are destroyed (excluding doors and walls), and also from drop pods and cargo pods as they smash upon impact. This can include enemies landing in drop pods, when you start by drop pods (e.g. crashlanded, rich explorer), or enemy sieges.
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{{Main|Stone chunk}}
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Stone chunks can be found randomly scattered in various clusters generated across the map, with stone types corresponding to the stone types available on your landing spot. A stone chunk will also randomly be spawned with a thudding noise when mining rocks - the chunk corresponding to the stone it came from.
  
==Rock debris==
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Stone chunks can be made into stone blocks at a [[stonecutter's table]].
Rock chunks can be found randomly scattered in various clusters generated across the map, with rock types corresponding to the rock types available on your landing spot. A rock chunk will also randomly be spawned with a thudding noise when mining rocks - the chunk corresponding to the rock it came from.
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== Slag chunk ==
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{{Main|Steel slag chunk}}
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Steel slag chunks drop when steel structures are destroyed (excluding doors and walls), and from crashed drop pods / cargo pods upon impact.
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They can be smelted for steel at an [[electric smelter]].
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== Mechanoid slag chunk ==
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{{Main|Mechanoid slag chunk}}
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Mechanoid slag chunks initially spawn on a world map, scattered around the same as the other chunk types. They also have a chance of dropping upon the death of a mechanoid.
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They can be smelted for steel at an [[electric smelter]].
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[[Category:Resources]]

Latest revision as of 17:07, 28 August 2024

Chunks, also called Debris, comes in two forms: Steel slag chunk and various stone chunks, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a cover effectiveness of 50%. This makes chunks significantly better than bushes or trees (25%), but worse than sandbags (57%).

As a low-lying object, any pawn that passes over them will have slower movement as they 'climb' onto the chunk, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both types of chunk can be made into resources too: stone chunks can be cut at a stonecutter's table to make 20 stone blocks per chunk, which can be used to build durable structures, and steel slag chunks can be smelted at an electric smelter to make 15 pieces of usable steel.

By strategic use of (temporary) stockpiles, chunks can also be used to discourage enemies from attacking a particular place or wall by making it easier/faster to reach the target via a different route, rather than moving over all the chunks that you put in the way. A pawn has to be behind cover to make use of it, so a field of solid chunks only offers cover where it starts.

Stone chunks[edit]

Stone chunks can be found randomly scattered in various clusters generated across the map, with stone types corresponding to the stone types available on your landing spot. A stone chunk will also randomly be spawned with a thudding noise when mining rocks - the chunk corresponding to the stone it came from.

Stone chunks can be made into stone blocks at a stonecutter's table.

Slag chunk[edit]

Steel slag chunks drop when steel structures are destroyed (excluding doors and walls), and from crashed drop pods / cargo pods upon impact.

They can be smelted for steel at an electric smelter.

Mechanoid slag chunk[edit]

Mechanoid slag chunks initially spawn on a world map, scattered around the same as the other chunk types. They also have a chance of dropping upon the death of a mechanoid.

They can be smelted for steel at an electric smelter.