Difference between revisions of "Template:Define/doc"

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{{Obsolete|reason = I'm proud to announce that the changeover from ''Define'' to ''Infobox main'' is complete! This template is no longer used by any page. Template retained to keep page histories legible.}}
 
===Description===
 
===Description===
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect in the Infobox. The best thing to do is to fill in as much as possible.
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This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
  
 
===Keywords===
 
===Keywords===
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===Detailed Usage===
 
===Detailed Usage===
 
<pre style="word-wrap:break-word">
 
<pre style="word-wrap:break-word">
{{Define | (Medicine/Material/Textile/Exotic Item)
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{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
| category = (Deprecated? Needs verification)
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| category = Category of the item.
| color = No apparent effect. (Deprecated?)
 
 
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
 
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
 
| accuracy (long) base =  
 
| accuracy (long) base =  
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| accuracy (short) base =
 
| accuracy (short) base =
 
| accuracy (touch) base =
 
| accuracy (touch) base =
| addictiveness = % suffix
 
| allow color generators =
 
| altitude layer =
 
| always haulable =
 
| appearance =
 
 
| armor - (blunt/sharp) base = no prefix or suffix
 
| armor - (blunt/sharp) base = no prefix or suffix
| armor - (blunt/electric/heat/sharp) factor = x prefix
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| armor - (blunt/electric/heat/sharp) factor/offset = x prefix
| armor - (blunt/electric/heat/sharp) offset = add a - or + sign
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| beauty base/factor/offset =
| beauty base = no prefix or suffix
 
| beauty factor = x prefix
 
| beauty offset = add a - or + sign, wiki will not fill in anything extra
 
| block adjacent sow = (for trees)
 
 
| blood filtration factor/offset =  
 
| blood filtration factor/offset =  
 
| blood pumping factor/offset =  
 
| blood pumping factor/offset =  
 
| breathing factor/offset =  
 
| breathing factor/offset =  
| commonality =
 
 
| consciousness factor/offset =
 
| consciousness factor/offset =
| construct effect =
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| days to rot = (base)
| days to rot =
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| description = the description in-game about the object
| def name =
 
| default color = (Deprecated?)
 
| default color two = (Deprecated?)
 
| description =
 
| destroy on drop =
 
 
| deterioration rate base =
 
| deterioration rate base =
| die if leafless =
 
 
| door opening speed factor =
 
| door opening speed factor =
| DPS =
 
| draw gui overlay =
 
| drawer type =
 
| drug category =
 
| e type =
 
| eat effect =
 
| equipment type =
 
 
| equipped angle offset =
 
| equipped angle offset =
| equipped texture path =
 
| fertility =
 
| fertility factor growth rate =
 
| fertility factor plant chance =
 
| fertility min =
 
| fill percent =
 
 
| flammability base/factor =
 
| flammability base/factor =
| food preference =
 
 
| global work speed offset =
 
| global work speed offset =
| graphic class =
 
| graphic on ground random rotate angle =
 
| graphic overdraw =
 
| graphic path =
 
| graphic shader type =
 
| grow days =
 
| grow min glow =
 
| harvest destroys =
 
| harvest min growth =
 
| harvest tag =
 
| harvest work =
 
| harvest yield =
 
| harvest yield range max =
 
| harvest yield range min =
 
| harvested thing def =
 
 
| hearing factor/offset =
 
| hearing factor/offset =
| hide at snow depth =
 
 
| hunger factor/offset =  
 
| hunger factor/offset =  
| ingested direct thought =
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| insulation - cold factor =
|  
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| insulation - heat factor =
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| joy offset =
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| manipulation factor/offset =
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| market value base/factor =
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| mass = (base)
 +
| max hit points base =
 +
| max hit points factor =
 +
| maximum comfortable temperature base =
 +
| medical potency base =
 +
| melee blunt damage base =
 +
| melee cooldown base/factor =
 +
| melee damage base =
 +
| melee sharp damage base =
 +
| metabolism factor/offset =
 +
| minimum comfortable temperature base =
 +
| move speed base =
 +
| moving factor/offset =
 +
| pain factor/offset =
 +
| ranged cooldown base =
 +
| rest effectiveness factor =
 +
| rest factor/offset=
 +
| sell price multiplier base =
 +
| sight factor/offset =
 +
| stack limit =
 +
| talking factor/offset =
 +
| taste =
 +
| type =
 +
| type2 =
 +
| target hit chance factor =
 +
| work to make base/factor/offset =
 +
| work to build factor/offset =
 +
}}
 
</pre>
 
</pre>
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<includeonly>[[Category:SMW templates]]</includeonly>

Latest revision as of 11:46, 24 April 2022

Description[edit]

This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.

Keywords[edit]

base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat

Detailed Usage[edit]

{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
| category = Category of the item.
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
| accuracy (long) base = 
| accuracy (medium) base = 
| accuracy (short) base =
| accuracy (touch) base =
| armor - (blunt/sharp) base = no prefix or suffix
| armor - (blunt/electric/heat/sharp) factor/offset = x prefix
| beauty base/factor/offset =
| blood filtration factor/offset = 
| blood pumping factor/offset = 
| breathing factor/offset = 
| consciousness factor/offset =
| days to rot = (base)
| description = the description in-game about the object
| deterioration rate base =
| door opening speed factor =
| equipped angle offset =
| flammability base/factor =
| global work speed offset =
| hearing factor/offset =
| hunger factor/offset = 
| insulation - cold factor =
| insulation - heat factor = 
| joy offset =
| manipulation factor/offset =
| market value base/factor =
| mass = (base)
| max hit points base = 
| max hit points factor =
| maximum comfortable temperature base =
| medical potency base =
| melee blunt damage base =
| melee cooldown base/factor =
| melee damage base =
| melee sharp damage base =
| metabolism factor/offset =
| minimum comfortable temperature base =
| move speed base =
| moving factor/offset =
| pain factor/offset =
| ranged cooldown base =
| rest effectiveness factor =
| rest factor/offset=
| sell price multiplier base =
| sight factor/offset =
| stack limit = 
| talking factor/offset =
| taste =
| type = 
| type2 = 
| target hit chance factor =
| work to make base/factor/offset =
| work to build factor/offset =
}}