Difference between revisions of "Template:Define/doc"

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{{Obsolete|reason = I'm proud to announce that the changeover from ''Define'' to ''Infobox main'' is complete! This template is no longer used by any page. Template retained to keep page histories legible.}}
 
===Description===
 
===Description===
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
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This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in [[Template:Infobox/Thing]]. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
  
 
===Keywords===
 
===Keywords===
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===Detailed Usage===
 
===Detailed Usage===
 
<pre style="word-wrap:break-word">
 
<pre style="word-wrap:break-word">
{{Define | (Medicine/Material/Meal/Textile/Exotic Item)
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{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
 
| category = Category of the item.
 
| category = Category of the item.
 
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
 
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
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| talking factor/offset =
 
| talking factor/offset =
 
| taste =
 
| taste =
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| type =
 +
| type2 =
 
| target hit chance factor =
 
| target hit chance factor =
 
| work to make base/factor/offset =
 
| work to make base/factor/offset =
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}}
 
}}
 
</pre>
 
</pre>
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<includeonly>[[Category:SMW templates]]</includeonly>

Latest revision as of 11:46, 24 April 2022

Description[edit]

This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.

Keywords[edit]

base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat

Detailed Usage[edit]

{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
| category = Category of the item.
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
| accuracy (long) base = 
| accuracy (medium) base = 
| accuracy (short) base =
| accuracy (touch) base =
| armor - (blunt/sharp) base = no prefix or suffix
| armor - (blunt/electric/heat/sharp) factor/offset = x prefix
| beauty base/factor/offset =
| blood filtration factor/offset = 
| blood pumping factor/offset = 
| breathing factor/offset = 
| consciousness factor/offset =
| days to rot = (base)
| description = the description in-game about the object
| deterioration rate base =
| door opening speed factor =
| equipped angle offset =
| flammability base/factor =
| global work speed offset =
| hearing factor/offset =
| hunger factor/offset = 
| insulation - cold factor =
| insulation - heat factor = 
| joy offset =
| manipulation factor/offset =
| market value base/factor =
| mass = (base)
| max hit points base = 
| max hit points factor =
| maximum comfortable temperature base =
| medical potency base =
| melee blunt damage base =
| melee cooldown base/factor =
| melee damage base =
| melee sharp damage base =
| metabolism factor/offset =
| minimum comfortable temperature base =
| move speed base =
| moving factor/offset =
| pain factor/offset =
| ranged cooldown base =
| rest effectiveness factor =
| rest factor/offset=
| sell price multiplier base =
| sight factor/offset =
| stack limit = 
| talking factor/offset =
| taste =
| type = 
| type2 = 
| target hit chance factor =
| work to make base/factor/offset =
| work to build factor/offset =
}}