Difference between revisions of "Overdose"

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The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before Blood Filtration has the time to deal with it.  
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{{TOCright}}
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Drug '''overdose''' is caused by consuming an excessive amount of [[drugs]] in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant [[Death|death]].
  
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-Juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and [[Penoxycyline]] being an outsider with a severity increase by 0.08-0.14.
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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and [[Penoxycyline]] increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). Overdose gain is divided by body size (not health scale).  
  
==Stages==
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== Stages ==
There are four stages of Drug Overdose in RimWorld:<br>
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There are four stages of Drug Overdose:
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=== Hidden ===
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Severity: < 0.50
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* No effect, within tolerable levels of hard drug consumption
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* Doesn't show on the health tab of colonists
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=== Minor ===
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Severity: 0.5 — 0.749
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* Reduces the affected pawn's consciousness by 50%
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* Frequent vomiting - Every 0.3 days (4.8h) on average
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=== Major ===
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Severity: 0.75 — 0.999
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* Pawn will lose consciousness (Consciousness max: 10%)
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* [[Chemical damage]] to the brain on average 2.5 days in this state
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* [[Death]] on average 3 days in this state
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=== Major/Fatal ===
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Severity: 1
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* Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
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== Random overdose ==
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Aside from normal overdoses caused by excessive drug consumption, all hard drugs also have a small, unavoidable chance of causing a major overdose when consumed. This overdose will be of random severity between 0.85 and 0.99 (this is regardless of body size/health scale), and is unaffected by previous overdose severity, meaning that even the first dose could potentially result in a major overdose. The chance of causing a random overdose is 1.5% for [[Flake]], 1.0% for [[Yayo]], and 0.5% for [[Wake-up]] and [[Go-juice]].
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The exact likelihood of a single random overdose resulting in chemical damage or death is currently unknown, however in a {{hover title|In Version 1.3.3159|test with a sample of 5,000 random overdoses}}, 5.90% resulted in chemical damage and 5.44% resulted in death, with a total of 11.12% resulting in either chemical damage, death, or both. The chance of a single dose causing permanent damage or death is therefore likely around 0.17% for Flake, 0.11% for Yayo, and 0.06% for Wake-up and Go-juice.
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Having a drug dependency [[gene]]{{BiotechIcon}} completely removes the random drug overdose chance. However, it is still possible to have a cumulative overdose by taking too much of a drug. Conversely, possessing any drug impervious gene will prevent that drug's contribution to the risk of overdose.
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{| class="wikitable"
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|-
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! Chance of Permanent Damage or death after N doses
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|-
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|
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{{GraphChart|width=300|height=200|xAxisTitle=Doses (No#)|yAxisTitle=Chance (%)|legend=Legend|type=line| yAxisMin=0 |yAxisMax = 100
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|x=0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200
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 +
|y1Title=Flake
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|y1 = 0.00, 1.66, 3.28, 4.88, 6.46, 8.01, 9.53, 11.03, 12.50, 13.95, 15.37, 16.78, 18.15, 19.51, 20.84, 22.15, 23.44, 24.71, 25.95, 27.18, 28.39, 29.57, 30.74, 31.88, 33.01, 34.12, 35.21, 36.28, 37.34, 38.38, 39.40, 40.40, 41.39, 42.36, 43.31, 44.25, 45.17, 46.08, 46.97, 47.85, 48.71, 49.56, 50.40, 51.22, 52.03, 52.82, 53.60, 54.37, 55.13, 55.87, 56.60, 57.32, 58.02, 58.72, 59.40, 60.07, 60.74, 61.39, 62.03, 62.65, 63.27, 63.88, 64.48, 65.07, 65.64, 66.21, 66.77, 67.32, 67.86, 68.40, 68.92, 69.43, 69.94, 70.44, 70.93, 71.41, 71.88, 72.35, 72.80, 73.25, 73.70, 74.13, 74.56, 74.98, 75.40, 75.80, 76.20, 76.60, 76.99, 77.37, 77.74, 78.11, 78.47, 78.83, 79.18, 79.52, 79.86, 80.20, 80.52, 80.85, 81.16, 81.48, 81.78, 82.08, 82.38, 82.67, 82.96, 83.24, 83.52, 83.79, 84.06, 84.32, 84.58, 84.84, 85.09, 85.34, 85.58, 85.82, 86.05, 86.28, 86.51
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|y2Title= Yayo
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|y2 = 0.00, 1.11, 2.20, 3.28, 4.35, 5.41, 6.46, 7.49, 8.52, 9.53, 10.53, 11.52, 12.50, 13.47, 14.42, 15.37, 16.31, 17.23, 18.15, 19.05, 19.95, 20.84, 21.71, 22.58, 23.43, 24.28, 25.12, 25.95, 26.77, 27.58, 28.38, 29.17, 29.96, 30.73, 31.50, 32.25, 33.00, 33.75, 34.48, 35.20, 35.92, 36.63, 37.33, 38.02, 38.71, 39.39, 40.06, 40.72, 41.38, 42.03, 42.67, 43.30, 43.93, 44.55, 45.16, 45.77, 46.37, 46.96, 47.55, 48.13, 48.70, 49.27, 49.83, 50.39, 50.94, 51.48, 52.02, 52.55, 53.07, 53.59, 54.11, 54.61, 55.12, 55.61, 56.10, 56.59, 57.07, 57.54, 58.01, 58.48, 58.94, 59.39, 59.84, 60.29, 60.73, 61.16, 61.59, 62.01, 62.44, 62.85, 63.26, 63.67, 64.07, 64.47, 64.86, 65.25, 65.63, 66.01, 66.39, 66.76, 67.13, 67.49, 67.85, 68.21, 68.56, 68.91, 69.25, 69.59, 69.93, 70.26, 70.59, 70.92, 71.24, 71.56, 71.87, 72.18, 72.49, 72.79, 73.10, 73.39, 73.69
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|y3Title = Wake-up / Go-juice,
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|y3 =0.00, 0.55, 1.11, 1.65, 2.20, 2.74, 3.28, 3.82, 4.35, 4.88, 5.41, 5.93, 6.46, 6.97, 7.49, 8.00, 8.51, 9.02, 9.53, 10.03, 10.53, 11.02, 11.52, 12.01, 12.50, 12.98, 13.46, 13.94, 14.42, 14.90, 15.37, 15.84, 16.30, 16.77, 17.23, 17.69, 18.14, 18.60, 19.05, 19.50, 19.95, 20.39, 20.83, 21.27, 21.71, 22.14, 22.57, 23.00, 23.43, 23.85, 24.28, 24.70, 25.11, 25.53, 25.94, 26.35, 26.76, 27.17, 27.57, 27.97, 28.37, 28.77, 29.16, 29.56, 29.95, 30.34, 30.72, 31.11, 31.49, 31.87, 32.25, 32.62, 33.00, 33.37, 33.74, 34.11, 34.47, 34.83, 35.20, 35.56, 35.91, 36.27, 36.62, 36.97, 37.32, 37.67, 38.02, 38.36, 38.70, 39.04, 39.38, 39.72, 40.05, 40.38, 40.71, 41.04, 41.37, 41.69, 42.02, 42.34, 42.66, 42.98, 43.29, 43.61, 43.92, 44.23, 44.54, 44.85, 45.15, 45.46, 45.76, 46.06, 46.36, 46.66, 46.95, 47.25, 47.54, 47.83, 48.12, 48.41, 48.70
 +
 
 +
|colors=#B1EF81,#C3C3C3, #ffb266}}
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|}
  
* Hidden (severity: <0.60)
 
** No effect, within tolerable levels of hard drug consumption
 
** Doesn't show on the health tab of colonists
 
* Minor (severity: 0.6—<0.75)
 
** Reduces the affected pawn's consciousness by 50%
 
*** Note this isn't 'Consciousness max: 50%'
 
** Frequent vomiting
 
*** Every 0.3 days (4.8h) on average
 
* Major (severity: 0.75—<1)
 
** Pawn will lose consciousness (Consciousness max: 10%)
 
** Small chance to become fatal
 
* Fatal/Extreme (severity: 1)
 
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
 
** Still shows up as 'Major' in health tab
 
  
<!--
 
For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.-->
 
  
 
[[Category:Health]]
 
[[Category:Health]]

Latest revision as of 06:55, 15 October 2024

Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and Penoxycyline increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). Overdose gain is divided by body size (not health scale).

Stages[edit]

There are four stages of Drug Overdose:

Hidden[edit]

Severity: < 0.50

  • No effect, within tolerable levels of hard drug consumption
  • Doesn't show on the health tab of colonists

Minor[edit]

Severity: 0.5 — 0.749

  • Reduces the affected pawn's consciousness by 50%
  • Frequent vomiting - Every 0.3 days (4.8h) on average

Major[edit]

Severity: 0.75 — 0.999

  • Pawn will lose consciousness (Consciousness max: 10%)
  • Chemical damage to the brain on average 2.5 days in this state
  • Death on average 3 days in this state

Major/Fatal[edit]

Severity: 1

  • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs

Random overdose[edit]

Aside from normal overdoses caused by excessive drug consumption, all hard drugs also have a small, unavoidable chance of causing a major overdose when consumed. This overdose will be of random severity between 0.85 and 0.99 (this is regardless of body size/health scale), and is unaffected by previous overdose severity, meaning that even the first dose could potentially result in a major overdose. The chance of causing a random overdose is 1.5% for Flake, 1.0% for Yayo, and 0.5% for Wake-up and Go-juice.

The exact likelihood of a single random overdose resulting in chemical damage or death is currently unknown, however in a test with a sample of 5,000 random overdoses, 5.90% resulted in chemical damage and 5.44% resulted in death, with a total of 11.12% resulting in either chemical damage, death, or both. The chance of a single dose causing permanent damage or death is therefore likely around 0.17% for Flake, 0.11% for Yayo, and 0.06% for Wake-up and Go-juice.

Having a drug dependency geneContent added by the Biotech DLC completely removes the random drug overdose chance. However, it is still possible to have a cumulative overdose by taking too much of a drug. Conversely, possessing any drug impervious gene will prevent that drug's contribution to the risk of overdose.

Chance of Permanent Damage or death after N doses