Difference between revisions of "Version/0.0.250"
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− | {{ | + | {{Version Nav}} |
− | + | ||
− | + | == Changes == | |
+ | === Changes === | ||
+ | * Reorganized enemy attack AI to acquire turret targets even without line of sight. | ||
* Totally refactored how equipment and verbs are managed under the hood. | * Totally refactored how equipment and verbs are managed under the hood. | ||
* Split repair from construction | * Split repair from construction | ||
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* Traders now stay around for two days, not a half day. | * Traders now stay around for two days, not a half day. | ||
* Reorganized options menu. | * Reorganized options menu. | ||
− | + | ||
− | + | === New Content === | |
− | + | * Added video quality levels. Mostly it just turns off AA. | |
− | + | ||
− | + | === Bug Fixes === | |
− | + | * Many bugfixes in prep for public alpha |
Latest revision as of 02:51, 7 November 2023
Previous Version: Version/0.0.245 Released on: 30 October 2013 |
Next Version: Version/0.0.254B Released on: 7 November 2013 |
Released on: 4 November 2013
Changes[edit]
Changes[edit]
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content[edit]
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes[edit]
- Many bugfixes in prep for public alpha