Difference between revisions of "Version/0.5.492"

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{{ VersionFrame | Version = 0.5.492 | Description = '''Public Version 0.5.492 rev34036''' was released on July 4, 2014 - Alpha 5 — Under Siege ([http://ludeon.com/blog/2014/07/alpha-5-under-siege-released/ Developer Post])
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{{Version Nav}}
| Installation =  
+
 
| Changes = *Nerfed pila
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We’re back with another alpha of RimWorld! Alpha 5 brings on lots of juicy new features and improvements. You can follow our day-to-day work on the changelog.
*Turrets can now require manning to work - This is the case for mortars
+
 
*Metal graphic replaced
+
If you own the game, you should get an update email from us. You can also get Alpha 5 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.
*Language choice moved to main menu
+
 
*Raiders leave after doing sufficient damage
+
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 4 colony.
*Orbital drop raiders less numerous but can punch through thin roofs
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*XML saver only saves data that does not match defaults - cleaner save files
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== Release Trailer ==
*Mining plain rock sometimes leaves rock debris
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<youtube>https://www.youtube.com/watch?v=fzfpEB5La6o</youtube>
*Starting equipment comes in drop pods
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*Starting sleeping spots removed
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== Core Release ==
*Hooked in PDB loading so modders can use code debuggers to step through their code
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* [[Raid#Siege|Sieges]] added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable [[mortar]] weapons – both explosive and incendiary.
*Raiders will opportunistically kidnap incapacitated colonists and retreat
+
* Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
*Time displayed in months and years
+
* Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
*Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)
+
* New [[mechanoid]] type added – the [[scyther]].
*Changed loyalty and fear to a single value - mood
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* Many new sound effects from the illustrious Alistair Lindsay.
*Split witnessed death thought into witnessed ally death and witnessed stranger death
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* A new gear system allows changing out of clothing. [[Clothing]] now has basic effects, like reducing damage or movement speed.
*Increased many research costs
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* There is now an info card you can view for most things in the game. For [[weapons]], it shows statistics about damage, accuracy, and so on. For [[animals]], it displays health, damage, meat amounts. Lots of other things can be inspected as well.
*Map generator will not produce empty deserts
+
* A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
| NewContents =
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* Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
=====New Gameplay=====
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* More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
*Sieges
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* Language can now be switched by clicking the flag on the main game screen.
**Enemies take siege positions
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* Lots of other small improvements.
**Recieve supplies from orbit
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**Place sandbags
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== Alpha 5 Balance/Hotfix ==
**Place mortars
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You all knew a hotfix was coming! It’s like a tradition now!
**Eat, sleep, fight fires
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*Mortars
+
The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present.
**Incendieary and Dry Explosive
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**Manual targeting
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To update, you just have to change one number in one file:
*Events
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**Psychic Drone
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Open Notepad or some other text editor.
***Negative thoughts for a time
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**Ancient Ship Part Crash
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With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:
**Ever-increasing psychic drone
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***Kills nearby plants
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<IncidentDef>
**Agent Revealed
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<defName>PsychicDrone</defName>
*Royal Bed integrated
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<workerClass>IncidentWorker_PsychicDrone</workerClass>
*Scyther mechanoid
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<chance>1.2</chance>
**Fast
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<minRefireDays>8</minRefireDays>
**Doesn't use cover
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<favorability>Bad</favorability>
**Accurate and deadly charge lance weapon
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</IncidentDef>
*Gear and clothing system
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*Thoughts
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Set <chance>1.2</chance> to <chance>0</chance>.
**Cabin Fever
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**Naked
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Or, you can re-download the game from your old link.
*End-game Launchable Ship
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*Biome system for animal and plant generation
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I’ll be reworking this event in future versions.
=====Optimized Gameplay=====
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*Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses
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==Alpha 5C (Silent Hotfix)==
*Basic biome support for plants
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''Released on: July 7, 2014''
*Option to automatically make a home region around new constructions - Defaults to on
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*Alerts
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===Changes===
**Make starting stockpiles
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* Long eclipses no longer kill all the grass on the map
**Unforbid starting resources
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**Take starting weapons
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== Alpha 5D ==
**Change growing zone type
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''Released on: July 14, 2014''
**Need sawmill
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*New history and statistics tracking
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===Changes===
**Optional opt-in upload for balancing purposes
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* No significant changes other than folder name change
| Bugfixes = *Optimized particle registry and saturation
 
*Optimized large amounts of fire
 
*Storytellers don't clog up event queues as often
 
*Fixed starting resources and guns spawning in same square
 
*Plant ecology more stable over time
 
| Hotfixes =  
 
}}
 
<noinclude>{{VersionNavbox}}</noinclude>
 
<noinclude>[[Category:Alpha_5]]</noinclude>
 

Latest revision as of 02:52, 7 November 2023

Previous Version: Version/0.4.460
Released on: 2 June 2014
Next Version: Version/0.6.532
Released on: 13 August 2014

Released on: 4 July 2014


We’re back with another alpha of RimWorld! Alpha 5 brings on lots of juicy new features and improvements. You can follow our day-to-day work on the changelog.

If you own the game, you should get an update email from us. You can also get Alpha 5 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.

Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 4 colony.

Release Trailer[edit]

Core Release[edit]

  • Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons – both explosive and incendiary.
  • Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
  • Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
  • New mechanoid type added – the scyther.
  • Many new sound effects from the illustrious Alistair Lindsay.
  • A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed.
  • There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well.
  • A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
  • Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
  • More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
  • Language can now be switched by clicking the flag on the main game screen.
  • Lots of other small improvements.

Alpha 5 Balance/Hotfix[edit]

You all knew a hotfix was coming! It’s like a tradition now!

The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present.

To update, you just have to change one number in one file:

Open Notepad or some other text editor.

With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:

<IncidentDef>
<defName>PsychicDrone</defName>
<workerClass>IncidentWorker_PsychicDrone</workerClass>
<chance>1.2</chance>
<minRefireDays>8</minRefireDays>
<favorability>Bad</favorability>
</IncidentDef>

Set <chance>1.2</chance> to <chance>0</chance>.

Or, you can re-download the game from your old link.

I’ll be reworking this event in future versions.

Alpha 5C (Silent Hotfix)[edit]

Released on: July 7, 2014

Changes[edit]

  • Long eclipses no longer kill all the grass on the map

Alpha 5D[edit]

Released on: July 14, 2014

Changes[edit]

  • No significant changes other than folder name change