Difference between revisions of "Template:Define"
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(Added Quest Item stat.) |
(moved Template:Obsolete to /doc) |
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− | <includeonly> | + | <includeonly>{{#set: |
− | {{#set: | + | Kind ={{{category|Unknown}}} |
− | Kind = {{{category|Unknown}}} | + | | Color =rgb{{{color|}}} |
− | | Color = rgb{{{color|}}} | + | | Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]] |
− | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] | ||
}}{{#set: | }}{{#set: | ||
− | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | + | | Name ={{BASEPAGENAME}} |
− | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} | + | | Accuracy (Long) Base ={{{accuracy (long) base|}}} |
− | | Accuracy (Short) Base = {{{accuracy (short) base|}}} | + | | Accuracy (Medium) Base ={{{accuracy (medium) base|}}} |
− | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} | + | | Accuracy (Short) Base ={{{accuracy (short) base|}}} |
− | | Addictiveness = {{{addictiveness|}}} | + | | Accuracy (Touch) Base ={{{accuracy (touch) base|}}} |
− | | Allow Color Generators = {{{allow color generators|}}} | + | | Addictiveness ={{{addictiveness|}}} |
− | | Altitude Layer = {{{altitude layer|}}} | + | | Allow Color Generators ={{{allow color generators|}}} |
− | | Always Haulable = {{{always haulable|}}} | + | | Altitude Layer ={{{altitude layer|}}} |
− | | Appearance = {{{appearance|}}} | + | | Always Haulable ={{{always haulable|}}} |
− | | Armor - Blunt Base = {{{armor - blunt base|}}} | + | | Appearance ={{{appearance|}}} |
− | | Armor - Blunt Factor = {{{armor - blunt factor|}}} | + | | Armor - Blunt Base ={{{armor - blunt base|}}} |
− | | Armor - Blunt Offset = {{{armor - blunt offset|}}} | + | | Armor - Blunt Factor ={{{armor - blunt factor|}}} |
− | | Armor - Electric Factor = {{{armor - electric factor|}}} | + | | Armor - Blunt Offset ={{{armor - blunt offset|}}} |
− | | Armor - Electric Offset = {{{armor - electric offset|}}} | + | | Armor - Electric Factor ={{{armor - electric factor|}}} |
− | | Armor - Heat Factor = {{{armor - heat factor|}}} | + | | Armor - Electric Offset ={{{armor - electric offset|}}} |
− | | Armor - Heat Offset = {{{armor - heat offset|}}} | + | | Armor - Heat Factor ={{{armor - heat factor|}}} |
− | | Armor - Sharp Base = {{{armor - sharp base|}}} | + | | Armor - Heat Offset ={{{armor - heat offset|}}} |
− | | Armor - Sharp Factor = {{{armor - sharp factor|}}} | + | | Armor - Sharp Base ={{{armor - sharp base|}}} |
− | | Armor - Sharp Offset = {{{armor - sharp offset|}}} | + | | Armor - Sharp Factor ={{{armor - sharp factor|}}} |
− | | Beauty Base = {{{beauty base|}}} | + | | Armor - Sharp Offset ={{{armor - sharp offset|}}} |
− | | Beauty Factor = {{{beauty factor|}}} | + | | Beauty Base ={{{beauty base|}}} |
− | | Beauty Offset = {{{beauty offset|}}} | + | | Beauty Factor ={{{beauty factor|}}} |
− | | Blast Radius = {{{blastRadius|}}} | + | | Beauty Offset ={{{beauty offset|}}} |
− | | Block Adjacent Sow = {{{block adjacent sow|}}} | + | | Bingus ={{{bingus|}}} |
− | | Blood Filtration Factor = {{{blood filtration factor|}}} | + | | Blast Radius ={{{blastRadius|}}} |
− | | Blood Filtration Offset = {{{blood filtration offset|}}} | + | | Block Adjacent Sow ={{{block adjacent sow|}}} |
− | | Blood Pumping Factor = {{{blood pumping factor|}}} | + | | Blood Filtration Factor ={{{blood filtration factor|}}} |
− | | Blood Pumping Offset = {{{blood pumping offset|}}} | + | | Blood Filtration Offset ={{{blood filtration offset|}}} |
− | | Breathing Factor = {{{breathing factor|}}} | + | | Blood Pumping Factor ={{{blood pumping factor|}}} |
− | | Breathing Offset = {{{breathing offset|}}} | + | | Blood Pumping Offset ={{{blood pumping offset|}}} |
− | | Burst Count = {{{burst|}}} | + | | Breathing Factor ={{{breathing factor|}}} |
− | | Burst Ticks = {{{burstTicks||}}} | + | | Breathing Offset ={{{breathing offset|}}} |
− | | Category = {{{category|}}} | + | | Burst Count ={{{burst|}}} |
− | | Commonality = {{{commonality|}}} | + | | Burst Ticks ={{{burstTicks||}}} |
− | | Consciousness Factor = {{{consciousness factor|}}} | + | | Category ={{{category|}}} |
− | | Consciousness Offset = {{{consciousness offset|}}} | + | | Commonality ={{{commonality|}}} |
− | | Construct Effect = {{{construct effect|}}} | + | | Consciousness Factor ={{{consciousness factor|}}} |
− | | Days To Start Rot Base = {{{days to rot|}}} | + | | Consciousness Offset ={{{consciousness offset|}}} |
− | | Def Name = {{{def name|}}} | + | | Construct Effect ={{{construct effect|}}} |
− | | Default Color = {{{default color|}}} | + | | Days To Start Rot Base ={{{days to rot|}}} |
− | | Default Color Two = {{{default color two|}}} | + | | Def Name ={{{def name|}}} |
− | | Description = {{{description|}}} | + | | Default Color ={{{default color|}}} |
− | | Destroy On Drop = {{{destroy on drop|}}} | + | | Default Color Two ={{{default color two|}}} |
− | | Deterioration Rate Base = {{{deterioration rate base|}}} | + | | Description ={{{description|}}} |
− | | Die If Leafless = {{{die if leafless|}}} | + | | Destroy On Drop ={{{destroy on drop|}}} |
− | | Door Opening Speed Factor = {{{door opening speed factor|}}} | + | | Deterioration Rate Base ={{{deterioration rate base|}}} |
− | | DPS = {{{DPS|}}} | + | | Die If Leafless ={{{die if leafless|}}} |
− | | Draw Gui Overlay = {{{draw gui overlay|}}} | + | | Door Opening Speed Factor ={{{door opening speed factor|}}} |
− | | Drawer Type = {{{drawer type|}}} | + | | DPS ={{{DPS|}}} |
− | | Drug Category = {{{drug category|}}} | + | | Draw Gui Overlay ={{{draw gui overlay|}}} |
− | | E Type = {{{e type|}}} | + | | Drawer Type ={{{drawer type|}}} |
− | | Eat Effect = {{{eat effect|}}} | + | | Drug Category ={{{drug category|}}} |
− | | Equipment Type = {{{equipment type|}}} | + | | E Type ={{{e type|}}} |
− | | Equipped Angle Offset = {{{equipped angle offset|}}} | + | | Eat Effect ={{{eat effect|}}} |
− | | Equipped Texture Path = {{{equipped texture path|}}} | + | | Equipment Type ={{{equipment type|}}} |
− | | Fertility = {{{fertility|}}} | + | | Equipped Angle Offset ={{{equipped angle offset|}}} |
− | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} | + | | Equipped Texture Path ={{{equipped texture path|}}} |
− | | Fertility Min = {{{fertility min|}}} | + | | Fertility ={{{fertility|}}} |
− | | Fertility Sensitivity = {{{fertility sensitivity|}}} | + | | Fertility Factor Plant Chance ={{{fertility factor plant chance|}}} |
− | | Fill Percent = {{{fill percent|}}} | + | | Fertility Min ={{{fertility min|}}} |
− | | Flammability Base = {{{flammability base|}}}{{{flammability|}}} | + | | Fertility Sensitivity ={{{fertility sensitivity|}}} |
− | | Flammability Factor = {{{flammability factor|}}} | + | | Fill Percent ={{{fill percent|}}} |
− | | Food Preference = {{{food preference|}}} | + | | Flammability Base ={{{flammability base|}}}{{{flammability|}}} |
− | | Global Work Speed Offset = {{{global work speed offset|}}} | + | | Flammability Factor ={{{flammability factor|}}} |
− | | Graphic Class = {{{graphic class|}}} | + | | Food Preference ={{{food preference|}}} |
− | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} | + | | Global Work Speed Offset ={{{global work speed offset|}}} |
− | | Graphic Overdraw = {{{graphic overdraw|}}} | + | | Graphic Class ={{{graphic class|}}} |
− | | Graphic Path = {{{graphic path|}}} | + | | Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}} |
− | | Graphic Shader Type = {{{graphic shader type|}}} | + | | Graphic Overdraw ={{{graphic overdraw|}}} |
− | | Grow Days = {{{grow days|}}} | + | | Graphic Path ={{{graphic path|}}} |
− | | Grow Min Glow = {{{grow min glow|}}} | + | | Graphic Shader Type ={{{graphic shader type|}}} |
− | | Harvest Destroys = {{{harvest destroys|}}} | + | | Grow Days ={{{grow days|}}} |
− | | Harvest Min Growth = {{{harvest min growth|}}} | + | | Grow Min Glow ={{{grow min glow|}}} |
− | | Harvest Tag = {{{harvest tag|}}} | + | | Harvest Destroys ={{{harvest destroys|}}} |
− | | Harvest Work = {{{harvest work|}}} | + | | Harvest Min Growth ={{{harvest min growth|}}} |
− | | Harvest Yield = {{{harvest yield|}}} | + | | Harvest Tag ={{{harvest tag|}}} |
− | | Harvest Yield Range Max = {{{harvest yield range max|}}} | + | | Harvest Work ={{{harvest work|}}} |
− | | Harvest Yield Range Min = {{{harvest yield range min|}}} | + | | Harvest Yield ={{{harvest yield|}}} |
− | | Harvested Thing Def = {{{harvested thing def|}}} | + | | Harvest Yield Range Max ={{{harvest yield range max|}}} |
− | | Hearing Factor = {{{hearing factor|}}} | + | | Harvest Yield Range Min ={{{harvest yield range min|}}} |
− | | Hearing Offset = {{{hearing offset|}}} | + | | Harvested Thing Def ={{{harvested thing def|}}} |
− | | Hide At Snow Depth = {{{hide at snow depth|}}} | + | | Hearing Factor ={{{hearing factor|}}} |
− | | Hunger Factor = {{{hunger factor|}}} | + | | Hearing Offset ={{{hearing offset|}}} |
− | | Hunger Offset = {{{hunger offset|}}} | + | | Hide At Snow Depth ={{{hide at snow depth|}}} |
− | | Ingested Direct Thought = {{{ingested direct thought|}}} | + | | Hunger Factor ={{{hunger factor|}}} |
− | | Insulation - Cold Factor = {{{insulation - cold factor|}}} | + | | Hunger Offset ={{{hunger offset|}}} |
− | | Insulation - Heat Factor = {{{insulation - heat factor|}}} | + | | Ingested Direct Thought ={{{ingested direct thought|}}} |
− | | Is Body Part = {{{is body part|}}} | + | | Insulation - Cold Factor ={{{insulation - cold factor|}}} |
− | | Is Pleasure Drug = {{{is pleasure drug|}}} | + | | Insulation - Heat Factor ={{{insulation - heat factor|}}} |
− | | Joy = {{{joy|}}} | + | | Is Body Part ={{{is body part|}}} |
− | | Joy Offset = {{{joy offset|}}} | + | | Is Pleasure Drug ={{{is pleasure drug|}}} |
− | | Joy Kind = {{{joy kind|}}} | + | | Joy ={{{joy|}}} |
− | | Label = {{{label|}}} | + | | Joy Offset ={{{joy offset|}}} |
− | | Leafless Graphic Path = {{{leafless graphic path|}}} | + | | Joy Kind ={{{joy kind|}}} |
− | | Lifespan = {{{lifespan|}}} | + | | Label ={{{label|}}} |
− | | Lifespan Fraction = {{{lifespan fraction|}}} | + | | Leafless Graphic Path ={{{leafless graphic path|}}} |
− | | Light Requirement = {{{light requirement|}}} | + | | Lifespan ={{{lifespan|}}} |
− | | Manipulation Factor = {{{manipulation factor|}}} | + | | Lifespan Fraction ={{{lifespan fraction|}}} |
− | | Manipulation Offset = {{{manipulation offset|}}} | + | | Light Requirement ={{{light requirement|}}} |
− | | Market Value Base = {{{market value base|}}} | + | | Manipulation Factor ={{{manipulation factor|}}} |
− | | Market Value Factor = {{{market value factor|}}} | + | | Manipulation Offset ={{{manipulation offset|}}} |
− | | Mass Base= {{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}} | + | | Market Value Base ={{{market value base|}}} |
− | | | + | | Market Value Factor ={{{market value factor|}}} |
− | | Max Hit Points Factor = {{{max hit points factor|}}} | + | <!-- The following function is broken, disabling until it's fixed or deleted. |
− | | Max Mesh Count = {{{max mesh count|}}} | + | | Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}} |
− | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} | + | --> |
− | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} | + | | Mass Base={{{mass|}}} |
− | | Medical Potency Base = {{{medical potency base|}}} | + | | Max Hit Points Base ={{{max hit points base|}}} |
− | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} | + | | Max Hit Points Factor ={{{max hit points factor|}}} |
− | | Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} | + | | Max Mesh Count ={{{max mesh count|}}} |
− | | Melee Cooldown Base = {{{melee cooldown base|}}} | + | | Max Num To Ingest At Once ={{{max num to ingest at once|}}} |
− | | Melee Cooldown Factor = {{{melee cooldown factor|}}} | + | | Maximum Comfortable Temperature Base ={{{maximum comfortable temperature base|}}} |
− | | Melee Damage Base = {{{melee damage base|}}} | + | | Medical Potency Base ={{{medical potency base|}}} |
− | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} | + | | Melee Blunt Damage Base ={{{melee blunt damage base|}}} |
− | | Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} | + | | Melee Blunt Damage Factor ={{{melee blunt damage factor|}}} |
− | | Metabolism Factor = {{{metabolism factor|}}} | + | | Melee Cooldown Base ={{{melee cooldown base|}}} |
− | | Metabolism Offset = {{{metabolism offset|}}} | + | | Melee Cooldown Factor ={{{melee cooldown factor|}}} |
− | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} | + | | Melee Damage Base ={{{melee damage base|}}} |
− | | Minimum Required Cooking Skill = {{{minimum required cooking skill|}}} | + | | Melee Sharp Damage Base ={{{melee sharp damage base|}}} |
− | | Minimum Required Crafting Skill = {{{minimum required crafting skill|}}} | + | | Melee Sharp Damage Factor ={{{melee sharp damage factor|}}} |
− | | Minimum Required Growing Skill = {{{minimum required growing skill|}}} | + | | Metabolism Factor ={{{metabolism factor|}}} |
− | | Minimum Required Medicine Skill = {{{minimum required medicine skill|}}} | + | | Metabolism Offset ={{{metabolism offset|}}} |
− | | Miss Radius = {{{missRadius|}}}| | + | | Minimum Comfortable Temperature Base ={{{minimum comfortable temperature base|}}} |
− | | Mode = {{{mode|}}} | + | | Minimum Required Cooking Skill ={{{minimum required cooking skill|}}} |
− | | Move Speed Base = {{{move speed base|}}} | + | | Minimum Required Crafting Skill ={{{minimum required crafting skill|}}} |
− | | Moving Factor = {{{moving factor|}}} | + | | Minimum Required Growing Skill ={{{minimum required growing skill|}}} |
− | | Moving Offset = {{{moving offset|}}} | + | | Minimum Required Medicine Skill ={{{minimum required medicine skill|}}} |
− | | Never Multi Select = {{{never multi select|}}} | + | | Miss Radius ={{{missRadius|}}}| |
− | | Nutrition = {{{nutrition|}}} | + | | Mode ={{{mode|}}} |
− | | Nutrition per Day = {{{nutrition per day|}}} | + | | Mood Offset ={{{mood offset|}}} |
− | | Nutrition per Day (70) = {{{nutrition per day (70)|}}} | + | | Move Speed Base ={{{move speed base|}}} |
− | | Nutrition per Day (140) = {{{nutrition per day (140)|}}} | + | | Moving Factor ={{{moving factor|}}} |
− | | Nutrition per Day ( | + | | Moving Offset ={{{moving offset|}}} |
− | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} | + | | Never Multi Select ={{{never multi select|}}} |
− | | Pain Factor = {{{pain factor|}}} | + | | Nutrition ={{{nutrition|}}} |
− | | Pain Offset = {{{pain offset|}}} | + | | Nutrition per Day ={{{nutrition per day|}}} |
− | | Parent Name = {{{parent name|}}} | + | | Nutrition per Day (70) ={{{nutrition per day (70)|}}} |
− | | Passability = {{{passability|}}} | + | | Nutrition per Day (140) ={{{nutrition per day (140)|}}} |
− | | Path Cost = {{{path cost|}}} | + | | Nutrition per Day (280) ={{{nutrition per day (280)|}}} |
− | | Preferability = {{{preferability|}}} | + | | On Ground Random Rotate Angle ={{{on ground random rotate angle|}}} |
− | | Quest Item = {{{quest item|}}} | + | | Pain Factor ={{{pain factor|}}} |
− | | Range = {{{range|}}} | + | | Pain Offset ={{{pain offset|}}} |
− | | Ranged Cooldown Base = {{{ranged cooldown base|}}} | + | | Parent Name ={{{parent name|}}} |
− | | Real Grow Days = {{{real grow days|}}} | + | | Passability ={{{passability|}}} |
− | | Resource Readout Always Show = {{{resource readout always show|}}} | + | | Path Cost ={{{path cost|}}} |
− | | Resource Readout Priority = {{{resource readout priority|}}} | + | | Preferability ={{{preferability|}}} |
− | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} | + | | Quest Item ={{{quest item|}}} |
− | | Rest Factor = {{{rest factor|}}} | + | | Range ={{{range|}}} |
− | | Rest | + | | Ranged Cooldown Base ={{{ranged cooldown base|}}} |
− | | | + | | Real Grow Days ={{{real grow days|}}} |
− | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} | + | | Resource Readout Always Show ={{{resource readout always show|}}} |
− | | Seed Shoot Radius = {{{seed shoot radius|}}} | + | | Resource Readout Priority ={{{resource readout priority|}}} |
− | | Selectable = {{{selectable|}}} | + | | Rest Effectiveness Factor ={{{rest effectiveness factor|}}} |
− | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} | + | | Rest Factor ={{{rest factor|}}} |
− | | Shader Type = {{{shader type|}}} | + | | Rest Fall Factor ={{{rest fall factor|}}} |
− | | Shoots Seeds = {{{shoots seeds|}}} | + | | Rest Offset ={{{rest offset|}}} |
− | | Sight Factor = {{{sight factor|}}} | + | | Rotatable ={{{rotatable|}}} |
− | | Sight Offset = {{{sight offset|}}} | + | | Seed Emit Mtb Days ={{{seed emit mtb days|}}} |
− | | Slag Def = {{{slag def|}}} | + | | Seed Shoot Radius ={{{seed shoot radius|}}} |
− | | Small Volume = {{{small volume|}}} | + | | Selectable ={{{selectable|}}} |
− | | Social Properness Matters = {{{social properness matters|}}} | + | | Sell Price Multiplier Base ={{{sell price multiplier base|}}} |
− | | Sound Drop = {{{sound drop|}}} | + | | Shader Type ={{{shader type|}}} |
− | | Sound Eat = {{{sound eat|}}} | + | | Shoots Seeds ={{{shoots seeds|}}} |
− | | Sound Harvest Finish = {{{sound harvest finish|}}} | + | | Sight Factor ={{{sight factor|}}} |
− | | Sound Harvesting = {{{sound harvesting|}}} | + | | Sight Offset ={{{sight offset|}}} |
− | | Sound Impact Default = {{{sound impact default|}}} | + | | Slag Def ={{{slag def|}}} |
− | | Sound Impact Stuff = {{{sound impact stuff|}}} | + | | Small Volume ={{{small volume|}}} |
− | | Sound Interact = {{{sound interact|}}} | + | | Social Properness Matters ={{{social properness matters|}}} |
− | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} | + | | Sound Drop ={{{sound drop|}}} |
− | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} | + | | Sound Eat ={{{sound eat|}}} |
− | | Sow Tag Decorative = {{{sow tag decorative|}}} | + | | Sound Harvest Finish ={{{sound harvest finish|}}} |
− | | Sow Tag Ground = {{{sow tag ground|}}} | + | | Sound Harvesting ={{{sound harvesting|}}} |
− | | Sow Tag Hydroponic = {{{sow tag hydroponic|}}} | + | | Sound Impact Default ={{{sound impact default|}}} |
− | | Sow Work = {{{sow work|}}} | + | | Sound Impact Stuff ={{{sound impact stuff|}}} |
− | | Stack Limit = {{{stack limit|}}} | + | | Sound Interact ={{{sound interact|}}} |
− | | Stuff Adjective = {{{stuff adjective|}}} | + | | Sound Melee Hit Blunt ={{{sound melee hit blunt|}}} |
− | | Talking Factor = {{{talking factor|}}} | + | | Sound Melee Hit Sharp ={{{sound melee hit sharp|}}} |
− | | Talking Offset = {{{talking offset|}}} | + | | Sow Tag Decorative ={{{sow tag decorative|}}} |
− | | Target Hit Chance Factor = {{{target hit chance factor|}}} | + | | Sow Tag Ground ={{{sow tag ground|}}} |
− | | Taste = {{{taste|}}} | + | | Sow Tag Hydroponic ={{{sow tag hydroponic|}}} |
− | | Tech Level = {{{tech level|}}} | + | | Sow Work ={{{sow work|}}} |
− | | Thing Class = {{{thing class|}}} | + | | Stack Limit ={{{stack limit|}}} |
− | | Ticker Type = {{{ticker type|}}} | + | | Stuff Adjective ={{{stuff adjective|}}} |
− | | Tooltip = {{{tooltip|}}} | + | | Talking Factor ={{{talking factor|}}} |
− | | Top Wind Exposure = {{{top wind exposure|}}} | + | | Talking Offset ={{{talking offset|}}} |
− | | Trade Never Stack = {{{trade never stack|}}} | + | | Target Hit Chance Factor ={{{target hit chance factor|}}} |
− | | Tradeability = {{{tradeability|}}} | + | | Taste ={{{taste|}}} |
− | | Type = {{{type|}}} | + | | Tech Level ={{{tech level|}}} |
− | | Type2 = {{{type2|}}} | + | | Terrain Affordance Needed = {{{terrain affordance needed|}}} |
− | | Ui Icon Path = {{{ui icon path|}}} | + | | Thing Class ={{{thing class|}}} |
− | | Use Hit Points = {{{use hit points|}}} | + | | Ticker Type ={{{ticker type|}}} |
− | | Visual Size Max = {{{visual size max|}}} | + | | Tooltip ={{{tooltip|}}} |
− | | Visual Size Min = {{{visual size min|}}} | + | | Top Wind Exposure ={{{top wind exposure|}}} |
− | | Visual Size Range Max = {{{visual size range max|}}} | + | | Trade Never Stack ={{{trade never stack|}}} |
− | | Visual Size Range Min = {{{visual size range min|}}} | + | | Tradeability ={{{tradeability|}}} |
− | | Walk Speed = {{{walk speed|}}} | + | | Type ={{{type|}}} |
− | | Wild Cluster Radius = {{{wild cluster radius|}}} | + | | Type2 ={{{type2|}}} |
− | | Wild Cluster Size Max = {{{wild cluster size max|}}} | + | | Ui Icon Path ={{{ui icon path|}}} |
− | | Wild Cluster Size Min = {{{wild cluster size min|}}} | + | | Use Hit Points ={{{use hit points|}}} |
− | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} | + | | Visual Size Max ={{{visual size max|}}} |
− | | Work To Make Base = {{{work to make base|}}} | + | | Visual Size Min ={{{visual size min|}}} |
− | | Work To Make Factor = {{{work to make factor|}}} | + | | Visual Size Range Max ={{{visual size range max|}}} |
− | | Work To Make Offset = {{{work to make offset|}}} | + | | Visual Size Range Min ={{{visual size range min|}}} |
− | | Work To Build Factor = {{{work to build factor|}}} | + | | Volume = {{{volume|}}} |
− | | Work To Build Offset = {{{work to build offset |}}} | + | | Walk Speed ={{{walk speed|}}} |
− | }}{{ {{{1}}} }} | + | | Wild Cluster Radius ={{{wild cluster radius|}}} |
− | </includeonly> | + | | Wild Cluster Size Max ={{{wild cluster size max|}}} |
− | <noinclude> | + | | Wild Cluster Size Min ={{{wild cluster size min|}}} |
+ | | Wild Commonality Max Fraction ={{{wild commonality max fraction|}}} | ||
+ | | Work To Make ={{{work to make base|}}} | ||
+ | | Work To Make Base ={{{work to make base|}}} | ||
+ | | Work To Make Factor ={{{work to make factor|}}} | ||
+ | | Work To Make Offset ={{{work to make offset|}}} | ||
+ | | Work To Build Factor ={{{work to build factor|}}} | ||
+ | | Work To Build Offset ={{{work to build offset |}}} | ||
+ | }}{{ {{{1}}} }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 11:45, 24 April 2022
Template:Define has been deprecated or removed from the wiki; it is no longer updated or in use. Reason: I'm proud to announce that the changeover from Define to Infobox main is complete! This template is no longer used by any page. Template retained to keep page histories legible. |
Description[edit]
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
Keywords[edit]
base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat
Detailed Usage[edit]
{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item) | category = Category of the item. | image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | accuracy (long) base = | accuracy (medium) base = | accuracy (short) base = | accuracy (touch) base = | armor - (blunt/sharp) base = no prefix or suffix | armor - (blunt/electric/heat/sharp) factor/offset = x prefix | beauty base/factor/offset = | blood filtration factor/offset = | blood pumping factor/offset = | breathing factor/offset = | consciousness factor/offset = | days to rot = (base) | description = the description in-game about the object | deterioration rate base = | door opening speed factor = | equipped angle offset = | flammability base/factor = | global work speed offset = | hearing factor/offset = | hunger factor/offset = | insulation - cold factor = | insulation - heat factor = | joy offset = | manipulation factor/offset = | market value base/factor = | mass = (base) | max hit points base = | max hit points factor = | maximum comfortable temperature base = | medical potency base = | melee blunt damage base = | melee cooldown base/factor = | melee damage base = | melee sharp damage base = | metabolism factor/offset = | minimum comfortable temperature base = | move speed base = | moving factor/offset = | pain factor/offset = | ranged cooldown base = | rest effectiveness factor = | rest factor/offset= | sell price multiplier base = | sight factor/offset = | stack limit = | talking factor/offset = | taste = | type = | type2 = | target hit chance factor = | work to make base/factor/offset = | work to build factor/offset = }}
The above documentation is transcluded from Template:Define/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |