Difference between revisions of "Structures"

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(To follow on Template:Structure modifications: getting rid of "%", "Metal", and using proper characteristic for "Power needed")
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In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
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#REDIRECT [[Structure]]
<br />
 
The following structures are available:
 
==Stockpile area==
 
{{Structure
 
| title = Stockpile area
 
| image = AreaStockpile.png
 
| imagewidth = 184
 
| size = 6x6
 
}}
 
Your colonists will haul all [[resources]] (metal, food, etc...) to the nearest stockpile area.
 
 
 
(Build 203) Removing your last stockpile area can make the game crash.
 
{{clr}}
 
 
 
==Dumping area==
 
{{Structure
 
| title = Dumping area
 
| image = AreaDump.png
 
| imagewidth = 128
 
| size = 4x4
 
}}
 
Your colonists will dump debris, bodies and animal corpses in dumping areas.
 
<br />
 
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
 
<br />
 
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
 
{{clr}}
 
 
 
==Sandbags==
 
{{ Structure
 
| title = Sandbags
 
| imagecaption = A sandbags wall
 
| image = Sandbags_wall.png
 
| imagewidth = 96
 
| size = 1x1
 
| cost = 3
 
| health = ''???''
 
}}
 
Sandbags can be placed to cover your structures and your colonists from gunfire.<br />
 
It also reduces movement speed when crossed.
 
{{clr}}
 
 
 
==Metal tile==
 
{{ Structure
 
| title = Metal tile
 
| size = 1x1
 
| cost = 1
 
| movement = 100
 
}}
 
A variation of Paved tile and Concrete.
 
{{clr}}
 
 
 
==Paved tile==
 
{{ Structure
 
| title = Paved tile
 
| size = 1x1
 
| cost = 1
 
| movement = 100
 
}}
 
A variation of Metal tile and Concrete.
 
{{clr}}
 
 
 
==Concrete==
 
{{ Structure
 
| title = Concrete
 
| size = 1x1
 
| cost = 1
 
| movement = 100
 
}}
 
A variation of Metal tile and Paved tile.
 
{{clr}}
 
 
 
==Smooth stone==
 
{{ Structure
 
| title = Smooth stone
 
| size = 1x1
 
| cost = 0
 
| movement = 100
 
| note = Requires Rough stone to build on
 
}}
 
This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above.
 
{{clr}}
 
 
 
==Wall==
 
{{ Structure
 
| title = Wall
 
| image = Wall_wall.png
 
| imagewidth = 96
 
| size = 1x1
 
| cost = 3
 
| health = 400
 
| power = ''?''
 
}}
 
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
 
<br />
 
Act as a power conduit if [[power]]ed.
 
{{clr}}
 
 
 
==Door==
 
{{ Structure
 
| title = Door
 
| image = Door.png
 
| imagewidth = 32
 
| size = 1x1
 
| cost = 25
 
| health = 150
 
| power = 25
 
}}
 
A door allows colonists passage through walls or dug rock.
 
<br />
 
Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open it and to close it.
 
{{clr}}
 
 
 
==Power conduit==
 
{{ Structure
 
| title = Power Conduit
 
| size = 1x1
 
| cost = 1
 
| health = ''???''
 
| note = Conducts power (5 tiles)
 
}}
 
A power conduit distributes [[power]] between generator and appliances.
 
<br />
 
It can power appliances up to 5 squares away.
 
{{clr}}
 
 
 
==Standing lamp==
 
{{ Structure
 
| title = Standling lamp
 
| image = LampStanding.png
 
| imagewidth = 32
 
| size = 1x1
 
| cost = 5
 
| health = ''???''
 
| power = 150
 
}}
 
A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.
 
<br />
 
Does not conduct power.
 
{{clr}}
 
 
 
==Sun lamp==
 
{{ Structure
 
| title = Sun lamp
 
| image = LampSun.png
 
| imagewidth = 32
 
| size = 1x1
 
| cost = 20
 
| health = 50
 
| power = 800
 
}}
 
A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].
 
<br />
 
Does not conduct power.
 
{{clr}}
 
[[Category:Structures]]
 

Latest revision as of 18:48, 11 July 2015

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