Difference between revisions of "Modding"

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How to MOD<ref>[https://docs.google.com/document/d/1heWyVT_RfOfZDIaI3LVZM8nkyS3-a9f0QyNs9azvBDk/pub internal version]</ref>
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----
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'''Game modifications''' (or '''mods''') are a way of altering the way the game functions by adding, changing, or removing content such as items, textures, sounds, or more. RimWorld has built-in support for modding, including Steam Workshop support.
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== Using Mods ==
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If you own RimWorld on Steam, then the easiest way of finding and downloading mods is by using [https://steamcommunity.com/app/294100/workshop/ Steam Workshop]. Steam Workshop automates the process of downloading and installing mods, as well as keeping them up to date with new releases.
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Even if you do not own RimWorld on Steam, Workshop can still be used to discover new mods; while some mods are released on [https://www.nexusmods.com/rimworld Nexus Mods], no other mod site has close to the same amount of mods available. You can use tools such as [https://github.com/rimpy-custom/RimPy/releases RimPy] and [https://github.com/RimSort/RimSort RimSort] to download and install mods from Steam Workshop and GitHub instead.
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=== Manual Installation ===
  
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You can install mods manually by unzipping them into subfolders within your local Mods folder. This location varies by operating system:
  
MODs files are stored in:
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|[[File:Folders-OS-Windows-8-Metro-icon.png|36px]]
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! Operating System !! Default Folder Location
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===Windows version===
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| Windows || <code>C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods</code>
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<code>path to game folder/Mods</code>
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| Mac || <code>Library/Application Support/Steam/steamapps/common/RimWorld</code>
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| Linux (standalone) || <code>~/.steam/steam/steamapps/common/RimWorld/Mods</code>
|[[File:Folders-OS-Linux-Metro-icon.png|36px]]
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|-
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| Linux (GoG) || <code>/home/<user>/GOG/Games/RimWorld/game/Mods/</code>
===Linux version===
 
 
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=== Activating Mods ===
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|[[File:Folders-OS-Apple-Metro-icon.png|36px]]
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Once you have installed mods, you can select the '''Mods''' option from the main menu of RimWorld to activate them. Activating or deactivating mods requires RimWorld to restart.
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===Mac OS X version===
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== Making Mods ==
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Please check out the [[Modding_Tutorials|Modding Tutorials]] hub for tutorials and guides on how to create and publish your own mods.
  
== References ==
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[[Category:Modding]]
<references />
 

Latest revision as of 17:55, 17 August 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Game modifications (or mods) are a way of altering the way the game functions by adding, changing, or removing content such as items, textures, sounds, or more. RimWorld has built-in support for modding, including Steam Workshop support.

Using Mods[edit]

If you own RimWorld on Steam, then the easiest way of finding and downloading mods is by using Steam Workshop. Steam Workshop automates the process of downloading and installing mods, as well as keeping them up to date with new releases.

Even if you do not own RimWorld on Steam, Workshop can still be used to discover new mods; while some mods are released on Nexus Mods, no other mod site has close to the same amount of mods available. You can use tools such as RimPy and RimSort to download and install mods from Steam Workshop and GitHub instead.

Manual Installation[edit]

You can install mods manually by unzipping them into subfolders within your local Mods folder. This location varies by operating system:

Operating System Default Folder Location
Windows C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
Mac Library/Application Support/Steam/steamapps/common/RimWorld
Linux (standalone) ~/.steam/steam/steamapps/common/RimWorld/Mods
Linux (GoG) /home/<user>/GOG/Games/RimWorld/game/Mods/

Activating Mods[edit]

Once you have installed mods, you can select the Mods option from the main menu of RimWorld to activate them. Activating or deactivating mods requires RimWorld to restart.

Making Mods[edit]

Please check out the Modding Tutorials hub for tutorials and guides on how to create and publish your own mods.