Difference between revisions of "Hive"
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− | + | {{rewrite|reason=Cleanup and Format Standardisation. Also generates heat. How much etc.}} | |
− | |name = Hive | + | {{Stub|reason=Previous Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed}}{{infobox main|building| |
− | |image = Hive.png | + | | name = Hive |
− | |description = A hive of giant insects. | + | | image = Hive.png |
− | |type = | + | | description = A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly. |
− | |type2 = | + | | type = Building |
− | |size = 1 ˣ 1 | + | | type2 = |
− | |hp = | + | | size = 1 ˣ 1 |
− | |flammability = 1.0 | + | | cover = 0.5 |
− | }} | + | | hp = 130 |
− | A hive can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. | + | | flammability = 1.0 |
+ | | heatpersecond = 6 | ||
+ | | maxheattemperature = 38 | ||
+ | | destroyyield = {{Icon Small|Insect jelly}} 30 | ||
+ | }} | ||
+ | A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. Each hive spawns with insects like [[megascarab]]s, [[megaspider]]s and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours. | ||
− | + | Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below. | |
− | + | If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event. | |
− | + | Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[insect jelly]] every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours. | |
− | Dormant hives may be present in maps which have [[ | + | Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}} |
+ | |||
+ | When destroyed they drop 30 insect jelly. | ||
+ | |||
+ | Dormant hives may be present in maps which have [[World_generation#Caves|caves]]. Those hives will not spread, although they will produce jelly and glow pods as usual. They will also spawn with insects around them, but they will not spawn more over time. | ||
+ | |||
+ | If they are not maintained for {{ticks|60000}}, they will be healthy for a further {{ticks|60000}} before taking 10 points of damage every {{ticks|250}} {{Check Tag|Fact Check|Maintainance time, healthy time, and damage rate extrapolated from defs. Needs to be checked in game}} | ||
+ | |||
+ | ==Version history== | ||
+ | * ? - Hives no longer take damage at -20°C.{{Check Tag|Fact Check|It is unclear if this was ever the case}} | ||
+ | * [[Version/0.13.1135|0.13.1135]] - Added. | ||
+ | * [[Version/1.1.0|1.1.0]] - Now slowly heals over the course of days | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Insect Jelly from destruction reduced from 100 -> 30. | ||
+ | [[Category:Environment]] |
Latest revision as of 09:49, 14 January 2024
This article is suggested to be rewritten. Reason: Cleanup and Format Standardisation. Also generates heat. How much etc.. You can help the RimWorld Wiki by improving it. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Previous Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed. |
Hive
A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.
Base Stats
- Type
- Building
- HP
- 130
- Flammability
- 100%
Building
A hive can spawn in regions with caves or when opening an ancient shrine or at Infestation events. Each hive spawns with insects like megascarabs, megaspiders and spelopedes. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.
Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will also mine random tiles which sometimes lead to Collapsed rocks falling from above and killing anything below.
If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.
Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 insect jelly every 26,000 ticks (7.22 mins) to 30,000 ticks (8.33 mins), or 10.4 to 12 in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 Glow pod within 12 and 24 game hours.
Hives will self-heal over time 1 HP per 6,000 ticks (1.67 mins), or a total of 10 HP per day.[Fact Check]
When destroyed they drop 30 insect jelly.
Dormant hives may be present in maps which have caves. Those hives will not spread, although they will produce jelly and glow pods as usual. They will also spawn with insects around them, but they will not spawn more over time.
If they are not maintained for 60,000 ticks (16.67 mins), they will be healthy for a further 60,000 ticks (16.67 mins) before taking 10 points of damage every 250 ticks (4.17 secs) [Fact Check]