Difference between revisions of "Template:Stonecutting maximization"
(14 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | ===Production strategy=== | + | <includeonly>===Production strategy=== |
− | ''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].'' | + | :''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].'' |
− | Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat | + | Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience. |
− | Using [[shelf|shelves]] placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on [[Shelf#Analysis|that page]], so long as: | + | ==== General Labor Speed ==== |
− | # Sufficient haulers are present to bring chunks to them. | + | General labor speed is affected by [[manipulation]], [[sight]] and [[global work speed]]. |
+ | |||
+ | * Sight decreases general labor speed if below 100%, but offers no benefit above 100%. | ||
+ | * Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] such as [[Go-juice]] or [[Wake-up]]. | ||
+ | * Global work speed can be improved by certain traits, such as [[Industrious]] or [[Neurotic]], a [[Ideoligion#Leader|Leader]]'s Work Drive{{IdeologyIcon}}, and the drug Wake-up, which stacks with the drug's manipulation improvement. | ||
+ | * General Labor Speed can also be directly increased by +50% [[Ideoligion#Production specialist|Production specialists]]{{IdeologyIcon}}, and those affected by their Production Command. | ||
+ | ** The ability stacks with the role, but a specialist cannot self-buff. | ||
+ | |||
+ | Like other workbenches, using a stonecutter while outdoors, having no [[light]], or under extreme [[temperature]] will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as [[Lazy]] should avoid stonecutting unless they are otherwise unoccupied. | ||
+ | |||
+ | While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a {{--|15}} '''<Role> lost''' if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura. | ||
+ | |||
+ | ==== Process efficiency ==== | ||
+ | <!--Using [[shelf|shelves]] placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on [[Shelf#Analysis|that page]], so long as: | ||
+ | # Sufficient haulers are present to bring chunks to them. | ||
# The bill is set to drop the blocks on the ground. | # The bill is set to drop the blocks on the ground. | ||
− | If there are insufficient haulers, removing the shelves and instead | + | If there are insufficient haulers, removing the shelves and instead-->Positioning the cutting table next to the chunk stockpile is ideal. |
+ | |||
+ | Placing an [[armchair]] or other chair will not improve production rates, but will ensure that the pawn remains [[comfort|comfortable]] and [[mood|happy]] while cutting, however it will slow pawns as they path over it. | ||
− | + | It's worth mentioning, with the [[Ideology DLC]] installed, [[slavery|slaves]]{{IdeologyIcon}} are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a [[circadian half-cycler]]{{RoyaltyIcon}} further increases efficiency by removing the need for sleep at the cost of -15% consciousness.</includeonly><noinclude>{{Rewrite|reason=1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection}}{{Documentation}}</noinclude> |
Latest revision as of 11:05, 17 May 2024
This article is suggested to be rewritten. Reason: 1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection. You can help the RimWorld Wiki by improving it. |
Standardizes the spiel for maximizing stonecutting production. Intended to be placed under a level two heading.
For example:
== Analysis == {{Stonecutting maximization}}
results in:
Analysis[edit]
Production strategy
- This section is transcluded from Stonecutting maximization.
Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.
General Labor Speed[edit]
General labor speed is affected by manipulation, sight and global work speed.
- Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
- Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
- Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work Drive, and the drug Wake-up, which stacks with the drug's manipulation improvement.
- General Labor Speed can also be directly increased by +50% Production specialists, and those affected by their Production Command.
- The ability stacks with the role, but a specialist cannot self-buff.
Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.
While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.
Process efficiency[edit]
Positioning the cutting table next to the chunk stockpile is ideal.
Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting, however it will slow pawns as they path over it.
It's worth mentioning, with the Ideology DLC installed, slaves are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cycler further increases efficiency by removing the need for sleep at the cost of -15% consciousness.
The above documentation is transcluded from Template:Stonecutting maximization/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |