Difference between revisions of "Sell Price Multiplier"

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{{stub}}{{Stat
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{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A multiplier on the price at which you can sell items.
 
| description = A multiplier on the price at which you can sell items.
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| category = BasicsNonPawn
 
}}
 
}}
  
Works of art (sculptures) have a 1.1 multiplier (110% market value), weapons have a 0.2 multiplier (20% market value) and furniture has a 0.7 multiplier (70% market value). The default value for all other items (including materials, food, apparel etc) is 1 (100% market value).
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An item's multiplier is solely determined on the type of item:
  
The multipliers make it more difficult to farm raids for profit, because weapons dropped by dead enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling.
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{| class="wikitable sortable"
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! Type !! Factor
 +
|-
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| [[Furniture]] || ×0.7
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|-
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| [[Sculptures]] || ×1.1
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|-
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| [[Weapons]] || ×0.2
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|-
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| [[Techprint|Techprints]] {{RoyaltyIcon}} || x0.1
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|}
  
The game encourages creating art for sale, as it is about 57% more profitable than all other items.
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The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.
  
Trading comes with additional modifiers, normally 60% when selling and 140% when buying; these modifiers are unrelated to the sell price multiplier, and applied independently.
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The multipliers make it more difficult to farm raids for profit, because weapons dropped by [[Death|dead]] enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items.
 +
 
 +
Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in [[Trade Price Improvement]]. These modifiers are unrelated to the Sell Price Multiplier, and applied independently.
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== See also ==
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* [[Market Value]]
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* [[Trade Price Improvement]]
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* [[Trade]]

Latest revision as of 19:10, 6 September 2024

Sell Price Multiplier is a stat: A multiplier on the price at which you can sell items. Its default value is 100%.

An item's multiplier is solely determined on the type of item:

Type Factor
Furniture ×0.7
Sculptures ×1.1
Weapons ×0.2
Techprints Content added by the Royalty DLC x0.1

The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.

The multipliers make it more difficult to farm raids for profit, because weapons dropped by dead enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items.

Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in Trade Price Improvement. These modifiers are unrelated to the Sell Price Multiplier, and applied independently.

See also[edit]