Difference between revisions of "Damage per Second"
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GlobusGames (talk | contribs) m (added Category:Game mechanics using HotCat) |
(Rewrote the DPS page.) |
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− | Damage | + | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage. |
− | == | + | ==Calculation== |
− | The DPS on [[Weapons| | + | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: |
− | + | ||
+ | {{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} | ||
+ | |||
+ | Numbers are rounded to two decimal places for readability. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
+ | [[Category:Weapons]] |
Revision as of 05:18, 20 August 2014
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage.
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }
Numbers are rounded to two decimal places for readability.