Difference between revisions of "Talk:Drugs"
(Different values in different articles, some tables def NOT clear - help needed pls.) |
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* Only if you want, scan new [[Drugs#When_and_What_to_Use|effects]] table and pre-existing "[[Drugs#Addiction_and_Tolerance|addiction & tolerance]] table for for similar hiccups | * Only if you want, scan new [[Drugs#When_and_What_to_Use|effects]] table and pre-existing "[[Drugs#Addiction_and_Tolerance|addiction & tolerance]] table for for similar hiccups | ||
Thanks for any help or thoughts. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 00:13, 11 April 2022 (UTC) | Thanks for any help or thoughts. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 00:13, 11 April 2022 (UTC) | ||
+ | |||
+ | : Alright so: | ||
+ | :* You seem to be mixing up the withdrawal symptoms with the high effects. Yayo gives you +15% when you're high on it, but if you're addicted, but haven't taken it for a while and are undergoing withdrawal, then you get a -20% penalty. | ||
+ | :* You're right that Yayo and Flake seem to be missing their rest offsets (i.e. the amount they instantaneously fill the Rest need bar). They are +40% and +20% respectively. | ||
+ | :* On a related note "Improves joy 80%" is similar but that sentence very poorly explains it. It fills the need by 80%, just like the rest offsets. | ||
+ | :* "Tiredness" seems to be rest fall factor (i.e. with a factor of 33%, you take 3x as long to get as tired). I am unsure why its called tiredness. I can't remember off the top of my head what it is referred to as in the infoboxes. It is also possible it got renamed as some point. | ||
+ | :* Table looks good to me, so long as it doesn't grow too much more. COuld use a little formating love including links to the relevant drugs and stats. It is ultimately replacable with text if you have reason to get rid of it, but its a fairly unobtrusive way to do the comparison if you'd like to keep it. | ||
+ | :*Unsure as to the drug duration. Looking at the .xml it looks like a single dose gives you 50% seveirty, and you lose 75% severity per day, or a duration of 16hrs which ''would'' round to 0.7 days, but all three of those numbers would need to be tested in game to confirm. | ||
+ | :Part of the issue is that the drug pages are a mess without any decent standard and they have info scattered all around. We really need to [[RimWorld_Wiki:To-do#Large_projects|convert them to something clearer.]] [[Go-juice]] is a pretty good start, but it needs to match the same general format as the other pages (e.g. Acquisition listing not just crafting but how else to acquire, analysis pulled out of mechanics, etc). I have no idea why the stats are in descriptive language and in the intro paragraph for half the drugs - its confusing as you've discovered. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 13:28, 11 April 2022 (UTC) |
Revision as of 13:28, 11 April 2022
Table value discrepancies
Creating a "drug effects" table (under that subheading). This allowed this page's extra-wide "addiction & tolerance" table to shift some columns to that table - win/win. However, in gathering info I found more than a couple contradictory values, and others that I don't trust 100%. Under the pre-existing table here, Go-juice has a listed duration of .7 days, but under the go-juice article it states that it lasts 1.875 days. (Am going with lesser value w/ a {check} template for now).
Then, the table @ Flake#Drug has some values that I find vary suspect - Yayo is listed +15 Movement, but on the same page it's -20! Or is the +15 an offset for the -20 Consciousness penalty to Move, and the "-20" was an observed cascade??? (that's what I'm going with - for now) Also under Yayo, both Consciousness and Manipulation are -20 - but since a -20 Consc equals a -20 to Manip, I similarly have to wonder if that's an accurate additional -20 (-40 manip?) or not (believing "not" for now, w {Check}).
Further, "Tiredness" (aka Rest Fall Rate) was confused with "Rest" in the Psychite tea intro (fixed), and I find it hard to believe that Go-juice has a fraction of the Tiredness reduction that Flake & Yayo give (80% vs. 33% Tired) AND no boost to "Rest" - but... maybe? Did Rest/Tiredness get confused (again), or one simply left out? Were those table values maybe intended as "negative" values, reducing Tired (and/or Rest!)? Who knows? NOT ME, that's the problem, and I don't know how to get in to the code to find out. Specifically:
- Duration of 1 dose of Go-juice (.7 days vs. 1.875 days?)
- Confirm both "Rest" and "Tired" factors for Flake, Go-juice, and Yayo
- Confirm "Movement" (+15 or -20?) for Yayo
- Confirm no additional -20% "Manipulation" for Yayo
- Evaluate accuracy/clarity of Flake#Drug table; evaluate deleting, or editing OR copy/pasting to related articles (I'm happy to edit once I know the correct values, whatever works)
- Only if you want, scan new effects table and pre-existing "addiction & tolerance table for for similar hiccups
Thanks for any help or thoughts. Albedo (talk) 00:13, 11 April 2022 (UTC)
- Alright so:
- You seem to be mixing up the withdrawal symptoms with the high effects. Yayo gives you +15% when you're high on it, but if you're addicted, but haven't taken it for a while and are undergoing withdrawal, then you get a -20% penalty.
- You're right that Yayo and Flake seem to be missing their rest offsets (i.e. the amount they instantaneously fill the Rest need bar). They are +40% and +20% respectively.
- On a related note "Improves joy 80%" is similar but that sentence very poorly explains it. It fills the need by 80%, just like the rest offsets.
- "Tiredness" seems to be rest fall factor (i.e. with a factor of 33%, you take 3x as long to get as tired). I am unsure why its called tiredness. I can't remember off the top of my head what it is referred to as in the infoboxes. It is also possible it got renamed as some point.
- Table looks good to me, so long as it doesn't grow too much more. COuld use a little formating love including links to the relevant drugs and stats. It is ultimately replacable with text if you have reason to get rid of it, but its a fairly unobtrusive way to do the comparison if you'd like to keep it.
- Unsure as to the drug duration. Looking at the .xml it looks like a single dose gives you 50% seveirty, and you lose 75% severity per day, or a duration of 16hrs which would round to 0.7 days, but all three of those numbers would need to be tested in game to confirm.
- Part of the issue is that the drug pages are a mess without any decent standard and they have info scattered all around. We really need to convert them to something clearer. Go-juice is a pretty good start, but it needs to match the same general format as the other pages (e.g. Acquisition listing not just crafting but how else to acquire, analysis pulled out of mechanics, etc). I have no idea why the stats are in descriptive language and in the intro paragraph for half the drugs - its confusing as you've discovered. Harakoni (Wiki Moderator) (talk) 13:28, 11 April 2022 (UTC)