Difference between revisions of "Template:Apparel Table Row"

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(Coverage, Value/Work, Value/Material)
(data-sort-values (a bit hacky), Layer)
Line 2: Line 2:
 
! [[{{{?Name}}}]]{{#switch: {{{DLC}}} | Royalty (DLC) =  {{RoyaltyIcon}} | Ideology (DLC) =  {{IdeologyIcon}} | Royalty (DLC), Ideology (DLC) | Ideology (DLC), Royalty (DLC) =  {{RoyaltyIcon}}{{IdeologyIcon}} }}
 
! [[{{{?Name}}}]]{{#switch: {{{DLC}}} | Royalty (DLC) =  {{RoyaltyIcon}} | Ideology (DLC) =  {{IdeologyIcon}} | Royalty (DLC), Ideology (DLC) | Ideology (DLC), Royalty (DLC) =  {{RoyaltyIcon}}{{IdeologyIcon}} }}
 
| {{#if: {{{HP}}} | {{{HP}}} | – }}
 
| {{#if: {{{HP}}} | {{{HP}}} | – }}
| {{#if: {{{Blunt}}} | {{%|{{{Blunt}}} }} | {{#if: {{{Blunt2}}} | {{{Blunt2}}}% | – }} }}
+
| data-sort-value="{{#if: {{{Blunt}}} | {{{Blunt}}} | {{#if: {{{Blunt2}}} | {{#expr:{{{Blunt2}}}-100}} }} }}" | {{#if: {{{Blunt}}} | ×{{%|{{{Blunt}}} }} | {{#if: {{{Blunt2}}} | {{{Blunt2}}}% | – }} }}
| {{#if: {{{HeatA}}} | {{%|{{{HeatA}}} }} | {{#if: {{{HeatA2}}} | {{{HeatA2}}}% | – }} }}
+
| data-sort-value="{{#if: {{{HeatA}}} | {{{HeatA}}} | {{#if: {{{HeatA2}}} | {{#expr:{{{HeatA2}}}-100}} }} }}" | {{#if: {{{HeatA}}} | ×{{%|{{{HeatA}}} }} | {{#if: {{{HeatA2}}} | {{{HeatA2}}}% | – }} }}
| {{#if: {{{Sharp}}} | {{%|{{{Sharp}}} }} | {{#if: {{{Sharp2}}} | {{{Sharp2}}}% | – }} }}
+
| data-sort-value="{{#if: {{{Sharp}}} | {{{Sharp}}} | {{#if: {{{Sharp2}}} | {{#expr:{{{Sharp2}}}-100}} }} }}" | {{#if: {{{Sharp}}} | ×{{%|{{{Sharp}}} }} | {{#if: {{{Sharp2}}} | {{{Sharp2}}}% | – }} }}<!--
 +
-->{{#ifeq: {{{Layer}}} | Headgear || {{!!}} {{{Layer}}} }}
 
| {{#if: {{{Coverage}}} | {{{Coverage}}} | – }}
 
| {{#if: {{{Coverage}}} | {{{Coverage}}} | – }}
| {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | +{{Temperature|{{{Cold2}}}||delta}} | – }} }}
+
| data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-100}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }}
| {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }}
+
| data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-100}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }}
 
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }}
 
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }}
 
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }}
 
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }}
Line 35: Line 36:
 
  | ?Insulation - Cold Base = Cold2
 
  | ?Insulation - Cold Base = Cold2
 
  | ?Insulation - Heat Base = HeatI2
 
  | ?Insulation - Heat Base = HeatI2
 +
| ?Layer = Layer
 +
| ?Coverage = Coverage
 +
| ?Required Research = Research
 +
| ?Work To Make = Work
 +
| ?Resource 1 = R1
 +
| ?Resource 1 Amount = R1a
 +
| ?Market Value Base = Value
 +
}}
 +
|}</noinclude>
 +
 +
<noinclude>
 +
{| {{STDT| sortable c_01 text-center}}
 +
! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Layer !! Coverage !! Insulation - Cold !! Insulation - Heat !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 +
|-
 +
{{#ask: [[Type2::Clothing]] [[Layer::!Headgear]] | mainlabel = Name | format = template | template = Headgear Table Row | named args = yes | link = none
 +
| ?Name = ?Name
 +
| ?From DLC = DLC
 +
| ?Max Hit Points Base = HP
 +
| ?Armor Factor - Blunt = Blunt
 +
| ?Armor Factor - Heat = HeatA
 +
| ?Armor Factor - Sharp = Sharp
 +
| ?Insulation Factor - Cold = Cold
 +
| ?Insulation Factor - Heat = HeatI
 +
| ?Armor - Blunt = Blunt2
 +
| ?Armor - Heat = HeatA2
 +
| ?Armor - Sharp = Sharp2
 +
| ?Insulation - Cold Base = Cold2
 +
| ?Insulation - Heat Base = HeatI2
 +
| ?Layer = Layer
 
  | ?Coverage = Coverage
 
  | ?Coverage = Coverage
 
  | ?Required Research = Research
 
  | ?Required Research = Research

Revision as of 10:11, 8 July 2022


Template:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table Row
Name HP Armor - Blunt Armor - Heat Armor - Sharp Coverage Insulation - Cold Insulation - Heat Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material


Template:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table RowTemplate:Headgear Table Row
Name HP Armor - Blunt Armor - Heat Armor - Sharp Layer Coverage Insulation - Cold Insulation - Heat Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material