Difference between revisions of "User:Harakoni/RangedQuality"
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{{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | ||
{{#vardefine:range| {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}} | {{#vardefine:range| {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}} | ||
− | |||
{{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | {{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | ||
{{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}} | {{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}} | ||
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{{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}} | {{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}} | ||
{{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} | {{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} | ||
+ | {{#vardefine:avgDPS | {{#ifeq: {{{2|}}}|Aiming Time| | ||
+ | {{#vardefine:burstTime| {{#if:{{Q|{{#var:name}}|Burst Ticks|}}|+(({{Q|{{#var:name}}|Burst Count|}}-1)*{{Q|{{#var:name}}|Burst Ticks|}})|0}} }} | ||
+ | {{#vardefine:baseTime| {{#expr: {{Q|{{#var:name}}|Aiming Time Base}}+{{Q|{{#var:name}}|Ranged Cooldown Base}}+{{#var:burstTime}} }} }} | ||
+ | {{formatnum:{{#expr:{{Q|{{#var:name}}|Maximum DPS}} * ({{#var:baseTime}}/((0.01*{{Q|{{#var:name}}|Aiming Time Base}})+{{Q|{{#var:name}}|Ranged Cooldown Base}}+{{#var:burstTime}}))}}|R}} | ||
+ | | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}}}} | ||
{{#vardefine:darkBonus| {{#ifeq: {{{2|}}}|Dark Bonus|25|0}}}} | {{#vardefine:darkBonus| {{#ifeq: {{{2|}}}|Dark Bonus|25|0}}}} | ||
<noinclude> | <noinclude> |
Revision as of 14:26, 13 September 2022
Quality | Name | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Awful | Charge rifle | 13.5 | 31.5% | 25.9 | 44% | 51% | 44% | 36% | 11.92 | 5.24 | 6.08 | 5.24 | 4.29 | 505 | |
Poor | Charge rifle | 15 | 35% | 25.9 | 50% | 58% | 50% | 41% | 13.24 | 6.62 | 7.68 | 6.62 | 5.43 | 380 | |
Normal | Charge rifle | 15 | 35% | 25.9 | 55% | 64% | 55% | 45% | 13.24 | 7.28 | 8.47 | 7.28 | 5.96 | 380 | |
Good | Charge rifle | 15 | 35% | 25.9 | 61% | 70% | 61% | 50% | 13.24 | 8.08 | 9.27 | 8.08 | 6.62 | 475 | |
Excellent | Charge rifle | 15 | 35% | 25.9 | 66% | 77% | 66% | 54% | 13.24 | 8.74 | 10.19 | 8.74 | 7.15 | 710 | |
Masterwork | Charge rifle | 18.75 | 43.75% | 25.9 | 74% | 86% | 74% | 61% | 16.55 | 12.25 | 14.23 | 12.25 | 10.1 | 1775 | |
Legendary | Charge rifle | 22.5 | 52.5% | 25.9 | 83% | 96% | 83% | 68% | 19.86 | 16.48 | 19.07 | 16.48 | 13.5 | 4775 |