Difference between revisions of "Tunneler"
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== Version history == | == Version history == | ||
− | + | * [[Biotech DLC]] Release - Added. | |
NAV AND CATEGORIES GO HERE. | NAV AND CATEGORIES GO HERE. |
Revision as of 12:40, 22 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Tunneler
Base Stats
- Type
- [[]]
A tunneler is a mechanoid added by the Biotech DLC.
Summary
? Tunnelers are massive, heavily-armored mechs equipped with gigantic crusher claws. The tunneler can dig tunnels and mine resources tirelessly. In combat, it is slow but its very strong armor makes it an excellent tank for absorbing enemy fire while your other fighters deal damage. The tunneler has a small built-in smokepop pack which can activate to spread smoke and shield itself from incoming fire. It also has a shield pack that recharges over time. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down.
Analysis
?
Training
If applicable This animal can be trained as follows:
Guard: | |
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Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
NAV AND CATEGORIES GO HERE.