Difference between revisions of "Gear"
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Dropping [[Herbal medicine]] or [[Raccoon meat]] is instant even on pause. Dropped items are instantly [[Prioritize|Prioritizable]] by other [[colonist]]s. | Dropping [[Herbal medicine]] or [[Raccoon meat]] is instant even on pause. Dropped items are instantly [[Prioritize|Prioritizable]] by other [[colonist]]s. | ||
− | + | Even colonist(s) which are [[Work#Incapable_of_work_types|incapable of]] Dumb Labor can be [[Drafting|drafted]] then ordered to [[Moving|move]] where desired and then finally forced to drop some item(s). | |
[[Category:Items]] | [[Category:Items]] |
Revision as of 12:48, 8 October 2022
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Gear includes items that can be worn or equipped.
Pawn's Gear tab
Mass carried (includes mass from equipment, apparel, and inventory).
Comfortable temperature range (based on apparel worn).
Equipment
Drops aren't instant. Dropping weapons from inventory will interrupt sleep. Equips of the dropped weapons are instant even on pause.
Apparel
Dropping clothing or armor from inventory will interrupt sleep.
Drops aren't instant. Multiple drops can be queued while holding ⇧ Shift and left mouse button clicks.
Inventory
Meal(s) which are carried by colonist(s) while consuming meal(s) don't appear in the inventory.
Meals, drugs, items packed for a caravan.
Dropping food from inventory won't interrupt sleep.
Dropping Herbal medicine or Raccoon meat is instant even on pause. Dropped items are instantly Prioritizable by other colonists.
Even colonist(s) which are incapable of Dumb Labor can be drafted then ordered to move where desired and then finally forced to drop some item(s).