Difference between revisions of "Mech recharger"

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*[[Fabricor]]
 
*[[Fabricor]]
 
*[[Agrihand]]
 
*[[Agrihand]]
*[[Cleansweper]]
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*[[Cleansweeper]]
 
*[[Paramedic]]
 
*[[Paramedic]]
  
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.
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A recharger gives the mechanoid 50% of their ''power'' need per day. Mechs will automatically go to a recharger after reaching a configurable amount of charge, though a [[mechanitor]] can also command a control group to recharge at will. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 15:57, 28 October 2022

Mech recharger

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Base Stats

Type
Building

Acquisition

?

Summary

Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.

Mech rechargers can recharge light mechanoids. This includes:

A recharger gives the mechanoid 50% of their power need per day. Mechs will automatically go to a recharger after reaching a configurable amount of charge, though a mechanitor can also command a control group to recharge at will. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.

Analysis

?

Version history