Difference between revisions of "Mech recharger"

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Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
 
Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
  
Mech rechargers can recharge light [[mechanoid]]s. This includes:
+
Mech rechargers can recharge light [[mechanoid]]s. Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a [[mechanitor|control group]] of mechs can be commanded to recharge/avoid recharging at will. This includes:
 
*[[Militor]]
 
*[[Militor]]
 
*[[Lifter]]
 
*[[Lifter]]
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*[[Paramedic]]
 
*[[Paramedic]]
  
A recharger gives the mechanoid 50% of their ''power'' need per day. Mechs will automatically go to a recharger after reaching a configurable amount of charge, though a [[mechanitor]] can also command a control group to recharge at will. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.
+
A recharger gives the mechanoid 50% of their ''power'' need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 15:59, 28 October 2022

Mech recharger

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Base Stats

Type
Building

Acquisition

?

Summary

Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.

Mech rechargers can recharge light mechanoids. Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge/avoid recharging at will. This includes:

A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.

Analysis

?

Version history