Difference between revisions of "Mech recharger"
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Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. | Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. | ||
− | Mech rechargers can recharge light [[mechanoid]]s. This includes: | + | Mech rechargers can recharge light [[mechanoid]]s. Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a [[mechanitor|control group]] of mechs can be commanded to recharge/avoid recharging at will. This includes: |
*[[Militor]] | *[[Militor]] | ||
*[[Lifter]] | *[[Lifter]] | ||
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*[[Paramedic]] | *[[Paramedic]] | ||
− | A recharger gives the mechanoid 50% of their ''power'' need per day | + | A recharger gives the mechanoid 50% of their ''power'' need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger. |
== Analysis == | == Analysis == |
Revision as of 15:59, 28 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Mech recharger
Base Stats
- Type
- Building
Acquisition
?
Summary
Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
Mech rechargers can recharge light mechanoids. Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge/avoid recharging at will. This includes:
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existance of waste does not stop the recharger.
Analysis
?
Version history
- Biotech DLC Release - Added.